mirror of
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169 lines
6.6 KiB
C#
169 lines
6.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.PortableExecutable;
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using System.Text;
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using System.Threading.Tasks;
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using Serilog;
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using server.Database.Entity;
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using server.Database.Model;
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using server.Types.ClientSend;
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using static server.Message.MessageHandler;
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namespace server.Message
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{
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public class ClientSend : IClientMessage
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{
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private readonly ILogger _logger;
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private byte[] _buffer;
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private int _bufferSize;
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private int _sendId;
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private PACKET_HEADER _packetHeader;
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private CLIENT_SEND_PACKET_HEADER _clientSendPacketHeader;
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private CLIENT_SEND_PACKET_RESPONSE _responsePacket;
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private enum CLIENT_SEND_REQUEST_ID
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{
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SYSTEM_INFORMATION = 10
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}
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private struct CLIENT_SEND_PACKET_HEADER
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{
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public int RequestId;
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public int PacketSize;
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};
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private struct CLIENT_SEND_PACKET_RESPONSE
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{
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public int RequestId;
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public int CanUserProceed;
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public int reason;
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}
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public ClientSend(ILogger logger, ref byte[] buffer, int bufferSize, PACKET_HEADER packetHeader)
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{
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this._logger = logger;
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this._buffer = buffer;
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this._bufferSize = bufferSize;
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this._packetHeader = packetHeader;
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this._responsePacket = new CLIENT_SEND_PACKET_RESPONSE();
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this.GetPacketHeader();
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}
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unsafe public void GetPacketHeader()
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{
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this._clientSendPacketHeader =
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Helper.BytesToStructure<CLIENT_SEND_PACKET_HEADER>(_buffer, sizeof(PACKET_HEADER));
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}
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public byte[] GetResponsePacket()
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{
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return Helper.StructureToBytes<CLIENT_SEND_PACKET_RESPONSE>(ref this._responsePacket);
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}
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public bool HandleMessage()
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{
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if (this._clientSendPacketHeader.RequestId == 0)
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{
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_logger.Error("Failed to get the client send report code");
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return false;
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}
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switch (this._clientSendPacketHeader.RequestId)
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{
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case (int)CLIENT_SEND_REQUEST_ID.SYSTEM_INFORMATION:
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HandleClientSendHardwareInformation(this._clientSendPacketHeader);
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break;
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}
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return true;
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}
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unsafe private void HandleClientSendHardwareInformation(CLIENT_SEND_PACKET_HEADER sendPacketHeader)
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{
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_logger.Information("Handling client send hardware information");
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PACKET_CLIENT_HARDWARE_INFORMATION info =
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Helper.BytesToStructure<PACKET_CLIENT_HARDWARE_INFORMATION>(
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_buffer, sizeof(PACKET_HEADER) + sizeof(CLIENT_SEND_PACKET_HEADER));
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_logger.Information("SteamId: {0}, Mobo Serial: {1}, drive serial: {2}",
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this._packetHeader.steam64_id,
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info.MotherboardSerialNumber,
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info.DeviceDriver0Serial);
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/*
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* When a client connects to the server, we will perform the following.
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*
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* 1. Check if the user exists,
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* - if the user doesn't exist we instert them into the database.
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* - if the user does exist, check if they're banned
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* - if the user is banned, return a response packet stating the
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* client may not proceed
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* 2. Next we check if the hardware is banned. We don't care if the hardware doesn't exist
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* at this point because if it doesn't exist it can't be banned.
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* - If the hardware is banned, return a cannot proceed packet.
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* 3. Then we check if the users hardware already exists in the database, and the foreign
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* UserId references the user by checking if the Steam64Id matches.
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* - If a hardware configuration already exists, we send a response packet
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* allowing the client to continue.
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* 4. If we make it to here, the user is new and the hardware is not banned, so we then create
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* a new user and a new hardware configuration and insert it into the database and then
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* return a packet notifying the client can continue.
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*/
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using (var context = new ModelContext())
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{
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context.Database.EnsureCreated();
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var user = new UserEntity(context)
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{
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Steam64Id = this._packetHeader.steam64_id
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};
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if (!user.CheckIfUserExists())
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{
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_logger.Information("User does not exist in database, creating new user.");
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user.InsertUser();
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}
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else if (user.CheckIfUserIsBanned())
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{
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_logger.Information("User is banned, updating response packet to halt client.");
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SetResponsePacketData(0, sendPacketHeader.RequestId, (int)USER_BAN_REASONS.USER_BAN);
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return;
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}
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var hardwareConfiguration = new HardwareConfigurationEntity(context)
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{
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DeviceDrive0Serial = info.DeviceDriver0Serial,
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MotherboardSerial = info.MotherboardSerialNumber,
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User = user.GetUserBySteamId(this._packetHeader.steam64_id)
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};
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if (hardwareConfiguration.CheckIfHardwareIsBanned())
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{
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_logger.Information("User is hardware banned, updating response packet to halt client.");
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SetResponsePacketData(0, sendPacketHeader.RequestId, (int)USER_BAN_REASONS.HARDWARE_BAN);
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return;
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}
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if (user.CheckIfUsersHardwareExists())
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{
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_logger.Information("Users hardware already references the user.");
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SetResponsePacketData(1, sendPacketHeader.RequestId, 0);
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return;
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}
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hardwareConfiguration.InsertHardwareConfiguration();
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SetResponsePacketData(1, sendPacketHeader.RequestId, 0);
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context.SaveChanges();
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}
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}
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private void SetResponsePacketData(int canUserProceed, int requestId, int reason)
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{
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this._responsePacket.CanUserProceed = canUserProceed;
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this._responsePacket.RequestId = requestId;
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this._responsePacket.reason = reason;
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}
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}
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}
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