some MAJOR changes LOL

This commit is contained in:
lhodges1 2023-08-16 19:28:46 +10:00
parent 2861eed804
commit 977905ee77
11 changed files with 345 additions and 20 deletions

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@ -3,16 +3,29 @@
#include <string>
#include "common.h"
#include "../user/um/threadpool.h"
#include "../user/um/ummanager.h"
void TestFunction()
{
}
int main(int argc, char* argv[])
{
if ( argc == 1 )
//if ( argc == 1 )
//{
// LOG_INFO( "No target process passed, terminating" );
// return ERROR;
//}
usermode::Manager manager( "notepad.exe" );
manager.ValidateProcessThreads();
while ( 1 )
{
LOG_INFO( "No target process passed, terminating" );
return ERROR;
}
UserMode::Manager um_manager( argv[1]);
}

26
user/um/imports.cpp Normal file
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@ -0,0 +1,26 @@
#include "imports.h"
#include "../common.h"
usermode::Imports::Imports()
{
NtQueryInformationThread = nullptr;
this->ImportMap[ "NtQueryInformationThread" ] = NtQueryInformationThread;
std::map<std::string, void*>::iterator it;
for ( it = this->ImportMap.begin(); it != this->ImportMap.end(); it++ )
{
HMODULE module_handle = GetModuleHandle( L"ntdll.dll" );
if ( !module_handle )
{
LOG_ERROR( "GetModuleHandle failed with status code 0x%x", GetLastError() );
return;
}
it->second = GetProcAddress( module_handle, it->first.c_str());
if ( !it->second )
{
LOG_ERROR( "GetProcAddress failed with status code 0x%x", GetLastError() );
}
}
}

22
user/um/imports.h Normal file
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@ -0,0 +1,22 @@
#ifndef IMPORTS_H
#define IMPORTS_H
#include <winternl.h>
#include <Windows.h>
#include <map>
#include <string>
typedef NTSTATUS( WINAPI* pNtQueryInformationThread )( HANDLE, LONG, PVOID, ULONG, PULONG );
namespace usermode
{
class Imports
{
public:
std::map<std::string, void*> ImportMap;
void* NtQueryInformationThread;
Imports();
};
}
#endif

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@ -1,10 +1,101 @@
#include "process.h"
#include "../common.h"
#include "../um/imports.h"
#include <iostream>
HANDLE usermode::process::GetHandleToProcessGivenName( std::string ProcessName )
#define ThreadQuerySetWin32StartAddress 9
usermode::Process::Process( int ThreadCount, std::string ProcessName )
{
this->process_name = ProcessName;
this->thread_pool = std::make_unique<ThreadPool>( ThreadCount );
this->process_handle = GetHandleToProcessGivenName( ProcessName );
this->function_imports = std::make_unique<Imports>();
if ( this->process_handle == INVALID_HANDLE_VALUE )
{
this->thread_pool->Stop();
throw std::invalid_argument("Failed to initiate process class handle with error");
}
}
usermode::Process::~Process()
{
/* Wait for our jobs to be finished, then safely stop our pool */
while ( true )
{
if ( this->thread_pool->Busy() == FALSE ) { this->thread_pool->Stop(); }
}
}
void usermode::Process::ValidateProcessThreads()
{
std::vector<UINT64> threads = GetProcessThreadsStartAddresses();
}
std::vector<UINT64> usermode::Process::GetProcessThreadsStartAddresses()
{
HANDLE thread_snapshot_handle = INVALID_HANDLE_VALUE;
THREADENTRY32 thread_entry;
NTSTATUS status;
HANDLE thread_handle;
UINT64 start_address;
std::vector<UINT64> start_addresses;
pNtQueryInformationThread NtQueryInfo = ( pNtQueryInformationThread )this->function_imports->ImportMap["NtQueryInformationThread"];
thread_snapshot_handle = CreateToolhelp32Snapshot( TH32CS_SNAPTHREAD, 0 );
if ( thread_snapshot_handle == INVALID_HANDLE_VALUE )
{
LOG_ERROR( "thread snapshot handle invalid with error 0x%x", GetLastError() );
return {};
}
thread_entry.dwSize = sizeof( THREADENTRY32 );
if ( !Thread32First( thread_snapshot_handle, &thread_entry ))
{
LOG_ERROR( "Thread32First failed with status 0x%x", GetLastError() );
CloseHandle( thread_snapshot_handle );
return {};
}
do
{
if ( thread_entry.th32OwnerProcessID != process_id )
continue;
thread_handle = OpenThread( THREAD_ALL_ACCESS, FALSE, thread_entry.th32ThreadID );
if ( thread_handle == INVALID_HANDLE_VALUE )
continue;
status = NtQueryInfo(
thread_handle,
( THREADINFOCLASS )ThreadQuerySetWin32StartAddress,
&start_address,
sizeof( UINT64 ),
NULL
);
if ( !NT_SUCCESS( status ) )
{
LOG_ERROR( "NtQueryInfo failed with status code 0x%lx", status );
continue;
}
start_addresses.push_back( start_address );
} while ( Thread32Next( thread_snapshot_handle, &thread_entry ) );
return start_addresses;
}
HANDLE usermode::Process::GetHandleToProcessGivenName( std::string ProcessName )
{
std::wstring wide_process_name;
std::wstring target_process_name;
@ -32,17 +123,18 @@ HANDLE usermode::process::GetHandleToProcessGivenName( std::string ProcessName )
do
{
process_handle = OpenProcess(
process_handle = OpenProcess(
PROCESS_ALL_ACCESS,
FALSE,
process_entry.th32ProcessID
FALSE,
process_entry.th32ProcessID
);
/*
* this will generally fail due to a process being an elevated process and denying
* us access so we dont really care if OpenProcess fails in most cases
*/
if ( process_handle == NULL )
{
LOG_ERROR( "OpenProcess failed with error 0x%x", GetLastError() );
continue;
}
target_process_name = std::wstring( process_entry.szExeFile );
@ -50,6 +142,7 @@ HANDLE usermode::process::GetHandleToProcessGivenName( std::string ProcessName )
{
LOG_INFO( "Found target process" );
CloseHandle( process_snapshot_handle );
this->process_id = process_entry.th32ProcessID;
return process_handle;
}

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@ -1,16 +1,34 @@
#ifndef PROCESS_H
#define PROCESS_H
#include <Windows.h>
#include <windows.h>
#include <winternl.h>
#include <TlHelp32.h>
#include <string>
#include "../um/threadpool.h"
#include "../um/imports.h"
namespace usermode
{
namespace process
class Process
{
HANDLE process_handle;
DWORD process_id;
std::string process_name;
std::mutex mutex;
std::unique_ptr<Imports> function_imports;
HANDLE GetHandleToProcessGivenName( std::string ProcessName );
}
std::vector<UINT64> GetProcessThreadsStartAddresses();
public:
std::unique_ptr<ThreadPool> thread_pool;
Process( int ThreadCount, std::string ProcessName );
~Process();
void ValidateProcessThreads();
};
}
#endif

86
user/um/threadpool.cpp Normal file
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@ -0,0 +1,86 @@
#include "threadpool.h"
/*
* This is the idle loop each thread will be running until a job is ready
* for execution
*/
void usermode::ThreadPool::ThreadLoop()
{
while ( true )
{
std::function<void()> job;
{
std::unique_lock<std::mutex> lock( this->queue_mutex );
/*
* This is equivalent to :
*
* while (!this->jobs.empty() || should_terminate)
* mutex_condition.wait(lock);
*
* we are essentially waiting for a job to be queued up or the terminate flag to be set.
* Another piece of useful information is that the predicate is checked under the lock
* as the precondition for .wait() is that the calling thread owns the lock.
*
* Now, when .wait() is run, the lock is unlocked the the executing thread is blocked and
* is added to a list of threads current waiting on the predicate. In our case whether
* there are new jobs available for the terminate flag is set. Once the condition variables
* are true i.e there are new jobs or we are terminating, the lock is reacquired by the thread
* and the thread is unblocked.
*/
mutex_condition.wait( lock, [ this ] { return !this->jobs.empty() || this->should_terminate; } );
if ( this->should_terminate )
return;
/* get the first job in the queue*/
job = jobs.front();
jobs.pop();
}
/* run the job */
job();
}
}
usermode::ThreadPool::ThreadPool(int ThreadCount)
{
this->thread_count = ThreadCount;
this->should_terminate = false;
/* Initiate our threads and store them in our threads vector */
for ( int i = 0; i < this->thread_count; i++ )
{
this->threads.emplace_back( std::thread( &ThreadPool::ThreadLoop, this ) );
}
}
void usermode::ThreadPool::QueueJob( const std::function<void()>& job )
{
/* push a job into our job queue safely by holding our queue lock */
std::unique_lock<std::mutex> lock( this->queue_mutex );
this->jobs.push( job );
lock.unlock();
mutex_condition.notify_one();
}
void usermode::ThreadPool::Stop()
{
/* safely set our termination flag to true */
std::unique_lock<std::mutex> lock( this->queue_mutex );
should_terminate = true;
lock.unlock();
/* unlock all threads waiting on our condition */
mutex_condition.notify_all();
/* join the threads and clear our threads vector */
for ( std::thread& thread : threads ) { thread.join(); }
threads.clear();
}
bool usermode::ThreadPool::Busy()
{
/* allows us to wait for when the job queue is empty allowing us to safely call the destructor */
std::unique_lock<std::mutex> lock( this->queue_mutex );
bool pool_busy = !jobs.empty();
this->queue_mutex.unlock();
return pool_busy;
}

31
user/um/threadpool.h Normal file
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@ -0,0 +1,31 @@
#ifndef THREADPOOL_H
#define THREADPOOL_H
#include <mutex>
#include <vector>
#include <queue>
#include <functional>
namespace usermode
{
class ThreadPool
{
int thread_count;
bool should_terminate;
std::mutex queue_mutex;
std::condition_variable mutex_condition;
std::vector<std::thread> threads;
std::queue<std::function<void()>> jobs;
void ThreadLoop();
public:
ThreadPool( int ThreadCount );
void QueueJob(const std::function<void()>& job);
void Stop();
bool Busy();
};
}
#endif

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@ -2,11 +2,22 @@
#include "../common.h"
#include "process.h"
#include "../um/imports.h"
#include <TlHelp32.h>
UserMode::Manager::Manager( std::string ProcessName )
usermode::Manager::Manager( std::string ProcessName )
{
this->process_name = ProcessName;
this->process_handle = GetHandleToProcessGivenName( ProcessName );
this->process = std::make_unique<Process>( 4, ProcessName );
}
usermode::Manager::~Manager()
{
}
void usermode::Manager::ValidateProcessThreads()
{
this->process->thread_pool->QueueJob( [ this ]() {this->process->ValidateProcessThreads(); } );
}

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@ -2,17 +2,26 @@
#define UMMANAGER_H
#include <string>
#include <winternl.h>
#include <Windows.h>
#include <mutex>
#include <thread>
#include <vector>
namespace UserMode
#include "process.h"
namespace usermode
{
class Manager
{
std::string process_name;
HANDLE process_handle;
std::unique_ptr<Process> process;
public:
Manager( std::string ProcessName );
~Manager();
void ValidateProcessThreads();
};
}

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@ -129,13 +129,17 @@
<ItemGroup>
<ClCompile Include="km\kprotection.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="um\imports.cpp" />
<ClCompile Include="um\process.cpp" />
<ClCompile Include="um\threadpool.cpp" />
<ClCompile Include="um\ummanager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="common.h" />
<ClInclude Include="km\kprotection.h" />
<ClInclude Include="um\imports.h" />
<ClInclude Include="um\process.h" />
<ClInclude Include="um\threadpool.h" />
<ClInclude Include="um\ummanager.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -27,6 +27,12 @@
<ClCompile Include="um\process.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="um\threadpool.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="um\imports.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="common.h">
@ -41,5 +47,11 @@
<ClInclude Include="um\process.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="um\threadpool.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="um\imports.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>