mirror of
https://github.com/donnaskiez/ac.git
synced 2024-11-21 22:24:08 +01:00
refactor the timer class a lil bit
This commit is contained in:
parent
51faa685ba
commit
67fe04c2e2
6 changed files with 132 additions and 124 deletions
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@ -15,8 +15,14 @@ void dispatcher::dispatcher::timer_test_callback() {
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}
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void dispatcher::dispatcher::init_timer_callbacks() {
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std::optional<HANDLE> result = this->timers.insert_callback(
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std::bind(&dispatcher::dispatcher::timer_test_callback, this), 5, 5);
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this->timers.insert_callback(
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std::bind(&dispatcher::dispatcher::timer_test_callback, this), 7, 7);
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this->timers.insert_callback(
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std::bind(&dispatcher::dispatcher::timer_test_callback, this), 10, 10);
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this->timers.remove_callback(result.value());
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}
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void dispatcher::dispatcher::run_timer_thread() {
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@ -32,10 +38,10 @@ void dispatcher::dispatcher::run() {
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this->init_timer_callbacks();
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this->run_timer_thread();
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this->run_io_port_thread();
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thread_pool.queue_job([this]() { k_interface.run_completion_port(); });
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//thread_pool.queue_job([this]() { k_interface.run_completion_port(); });
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while (true) {
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this->issue_kernel_job();
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helper::sleep_thread(DISPATCH_LOOP_SLEEP_TIME);
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//this->issue_kernel_job();
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//helper::sleep_thread(DISPATCH_LOOP_SLEEP_TIME);
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}
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}
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@ -3,7 +3,12 @@
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#include "../common.h"
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#include "../helper.h"
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dispatcher::timer::timer() { this->active_callbacks = 0; }
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dispatcher::timer::timer() {
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this->active_callbacks = 0;
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for (auto &entry : handles) {
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entry = INVALID_HANDLE_VALUE;
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}
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}
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dispatcher::timer::~timer() {}
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@ -18,65 +23,94 @@ bool dispatcher::timer::set_timer_object(HANDLE handle, LARGE_INTEGER *due_time,
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: false;
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}
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bool dispatcher::timer::insert_callback(std::function<void()> routine,
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int due_time_seconds,
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int period_seconds) {
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dispatcher::timer::callback::callback(std::function<void()> routine,
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int due_time_seconds,
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int period_seconds) {
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this->callback_routine = routine;
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this->due_time.QuadPart = helper::seconds_to_nanoseconds(due_time_seconds);
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this->period = helper::seconds_to_milliseconds(period_seconds);
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}
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std::optional<HANDLE>
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dispatcher::timer::insert_callback(std::function<void()> routine,
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int due_time_seconds, int period_seconds) {
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std::lock_guard<std::mutex> lock(this->lock);
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std::optional<int> index = this->find_free_handle_index();
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if (!index.has_value()) {
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std::optional<HANDLE *> handle = this->find_free_handle();
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if (!handle.has_value()) {
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LOG_ERROR("No free event handles available. Unable to create timer.");
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return false;
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return {};
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}
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HANDLE handle = create_timer_object();
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if (!handle) {
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*handle.value() = create_timer_object();
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if (*handle.value() == NULL) {
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LOG_ERROR("CreateWaitableTimer failed with status %x", GetLastError());
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set_callback_inactive(index.value());
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return false;
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return {};
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}
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callback *cb = &this->callbacks[index.value()];
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cb->callback_routine = routine;
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cb->due_time.QuadPart = helper::seconds_to_nanoseconds(due_time_seconds);
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cb->period = helper::seconds_to_milliseconds(period_seconds);
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this->handles[index.value()] = handle;
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if (!set_timer_object(handle, &cb->due_time, cb->period)) {
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callback cb(routine, due_time_seconds, period_seconds);
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if (!set_timer_object(*handle.value(), &cb.due_time, cb.period)) {
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LOG_ERROR("SetWaitableTimer failed with status %x", GetLastError());
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close_handle_entry(handle);
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set_callback_inactive(index.value());
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}
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std::pair<HANDLE, callback> entry(*handle.value(), cb);
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this->callbacks.insert(entry);
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this->insert_handle(*handle.value());
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this->active_callbacks++;
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return true;
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return *handle.value();
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}
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/* assumes lock is held by caller */
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std::optional<int> dispatcher::timer::find_free_handle_index() {
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std::optional<HANDLE *> dispatcher::timer::find_free_handle() {
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for (int index = 0; index < MAXIMUM_WAIT_OBJECTS; index++) {
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if (callbacks[index].in_use == false) {
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callbacks[index].in_use = true;
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return index;
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}
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if (handles[index] == INVALID_HANDLE_VALUE)
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return &handles[index];
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}
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return {};
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}
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void dispatcher::timer::close_handle_entry(HANDLE handle) {
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for (auto &entry : handles) {
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if (entry == handle) {
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entry = INVALID_HANDLE_VALUE;
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CloseHandle(entry);
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/* assumes lock is held */
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void dispatcher::timer::insert_handle(HANDLE handle) {
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for (HANDLE entry : this->handles) {
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if (entry == INVALID_HANDLE_VALUE) {
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entry = handle;
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return;
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}
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}
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}
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void dispatcher::timer::set_callback_inactive(int index) {
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this->callbacks[index].in_use = false;
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/* assumes lock is held */
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void dispatcher::timer::close_handle_entry(HANDLE handle) {
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this->callbacks.erase(handle);
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for (int entry = 0; entry < MAXIMUM_WAIT_OBJECTS; entry++) {
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if (this->handles[entry] == handle) {
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CloseHandle(handle);
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this->handles[entry] = INVALID_HANDLE_VALUE;
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/* ordering doesnt matter, aslong as the valid handles are at the front of
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* the array and are contiguous */
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std::sort(this->handles.begin(), this->handles.end());
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this->active_callbacks--;
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return;
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}
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}
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}
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void dispatcher::timer::dispatch_callback_for_index(unsigned long index) {
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this->callbacks[index].callback_routine();
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std::unordered_map<HANDLE, callback>::const_iterator it =
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this->callbacks.find(handles[index]);
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if (it == this->callbacks.end())
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return;
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it->second.callback_routine();
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}
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/* assumes lock is held */
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void dispatcher::timer::query_removal_queue() {
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if (callbacks_to_remove.empty())
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return;
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while (!callbacks_to_remove.empty()) {
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HANDLE entry = callbacks_to_remove.front();
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this->close_handle_entry(entry);
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this->callbacks_to_remove.pop();
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}
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}
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void dispatcher::timer::run_timer_thread() {
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@ -84,6 +118,22 @@ void dispatcher::timer::run_timer_thread() {
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unsigned long index = WaitForMultipleObjects(
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this->active_callbacks, reinterpret_cast<HANDLE *>(&handles), false,
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INFINITE);
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this->dispatch_callback_for_index(index);
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{
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std::lock_guard<std::mutex> lock(this->lock);
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this->dispatch_callback_for_index(index);
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this->query_removal_queue();
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}
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}
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}
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/*
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* If we remove a callback whilst the main loop is sleeping, it means the
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* information passed to KeWaitForMultipleObjects will be wrong, hence we need
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* to wait until our thread is run by the scheduler, perform the operation for
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* the alerted handle and THEN remove any entries from the removal queue. Then
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* once we recall KeWaitForMultipleObjects the new handle array will be valid.
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*/
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void dispatcher::timer::remove_callback(HANDLE handle) {
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std::lock_guard<std::mutex> lock(this->lock);
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this->callbacks_to_remove.push(handle);
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}
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@ -7,6 +7,8 @@
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#include <mutex>
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#include <optional>
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#include <vector>
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#include <unordered_map>
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#include <queue>
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/*
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* array of handles which we pass to WaitForMultipleEvents
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@ -38,28 +40,34 @@ class timer {
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std::function<void()> callback_routine;
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LARGE_INTEGER due_time;
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unsigned long period;
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callback(std::function<void()> routine, int due_time_seconds,
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int period_seconds);
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};
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std::optional<int> find_free_handle_index();
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std::optional<HANDLE *> find_free_handle();
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void close_handle_entry(HANDLE handle);
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void dispatch_callback_for_index(unsigned long index);
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HANDLE create_timer_object();
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bool set_timer_object(HANDLE handle, LARGE_INTEGER *due_time,
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unsigned long period);
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void set_callback_inactive(int index);
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void query_removal_queue();
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void insert_handle(HANDLE handle);
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public:
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std::mutex lock;
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std::array<HANDLE, MAXIMUM_WAIT_OBJECTS> handles;
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std::array<callback, MAXIMUM_WAIT_OBJECTS> callbacks;
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std::unordered_map<HANDLE, callback> callbacks;
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std::queue<HANDLE> callbacks_to_remove;
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int active_callbacks;
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timer();
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~timer();
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bool insert_callback(std::function<void()> routine, int due_time_seconds,
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std::optional<HANDLE> insert_callback(std::function<void()> routine, int due_time_seconds,
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int period_seconds);
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void remove_callback(HANDLE handle);
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void run_timer_thread();
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};
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} // namespace dispatcher
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@ -2,7 +2,10 @@
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#include "module.h"
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DWORD WINAPI Init(HINSTANCE hinstDLL) { module::run(hinstDLL); }
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DWORD WINAPI Init(HINSTANCE hinstDLL) {
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module::run(hinstDLL);
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return 0;
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}
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call,
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LPVOID lpReserved) {
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@ -110,8 +110,9 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;MODULE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -1,87 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<ClCompile Include="dispatcher\timer.cpp" />
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<ClCompile Include="helper.cpp" />
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<ClCompile Include="imports.cpp" />
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<ClCompile Include="module.cpp" />
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<ClCompile Include="client\message_queue.cpp" />
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<ClCompile Include="client\pipe.cpp" />
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<ClCompile Include="dispatcher\dispatcher.cpp" />
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<ClCompile Include="dispatcher\threadpool.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="kernel_interface\kernel_interface.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="kernel_interface\kernel_interface.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="dispatcher\dispatcher.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="dispatcher\threadpool.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="client\message_queue.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="client\pipe.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="module.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="helper.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="imports.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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um-rewrite-final
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<ClCompile Include="dispatcher\timer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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=======
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master
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="common.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="kernel_interface\kernel_interface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="dispatcher\dispatcher.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="dispatcher\threadpool.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="client\message_queue.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="client\pipe.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="module.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="helper.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="imports.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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um-rewrite-final
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<ClInclude Include="dispatcher\timer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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=======
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master
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<ClInclude Include="client\message_queue.h" />
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<ClInclude Include="client\pipe.h" />
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<ClInclude Include="dispatcher\dispatcher.h" />
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<ClInclude Include="dispatcher\threadpool.h" />
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<ClInclude Include="common.h" />
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<ClInclude Include="dispatcher\timer.h" />
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<ClInclude Include="helper.h" />
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<ClInclude Include="imports.h" />
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<ClInclude Include="kernel_interface\kernel_interface.h" />
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<ClInclude Include="module.h" />
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</ItemGroup>
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</Project>
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