miggor-StreamGraph/graph_node_renderer/deck_holder_renderer.gd
Lera Elvoé fa5e9997ef merge groups (#2)
here we go

Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/2
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-11-22 04:26:11 +00:00

127 lines
4 KiB
GDScript

extends Control
const DECK_SCENE := preload("res://graph_node_renderer/deck_renderer_graph_edit.tscn")
@onready var tab_container: TabContainerCustom = %TabContainerCustom as TabContainerCustom
@onready var file_dialog: FileDialog = $FileDialog
enum FileMenuId {
NEW,
OPEN,
SAVE = 3,
SAVE_AS,
CLOSE = 6,
}
var _deck_to_save: WeakRef
func _ready() -> void:
tab_container.add_button_pressed.connect(add_empty_deck)
tab_container.tab_close_requested.connect(
func(tab: int):
DeckHolder.close_deck(tab_container.get_tab_metadata(tab))
tab_container.close_tab(tab)
)
file_dialog.canceled.connect(disconnect_file_dialog_signals)
func _on_file_id_pressed(id: int) -> void:
match id:
FileMenuId.NEW:
add_empty_deck()
FileMenuId.OPEN:
open_open_dialog("res://")
FileMenuId.SAVE:
save_active_deck()
FileMenuId.SAVE_AS:
open_save_dialog("res://")
FileMenuId.CLOSE:
close_current_tab()
func add_empty_deck() -> void:
var deck := DeckHolder.add_empty_deck()
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck)
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck))
func close_current_tab() -> void:
tab_container.close_tab(tab_container.get_current_tab())
func open_save_dialog(path: String) -> void:
file_dialog.file_mode = FileDialog.FILE_MODE_SAVE_FILE
file_dialog.title = "Save a Deck"
file_dialog.current_path = path
_deck_to_save = weakref(get_active_deck())
file_dialog.popup_centered()
file_dialog.file_selected.connect(_on_file_dialog_save_file, CONNECT_ONE_SHOT)
func open_open_dialog(path: String) -> void:
file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILES
file_dialog.title = "Open Deck(s)"
file_dialog.current_path = path
file_dialog.popup_centered()
file_dialog.files_selected.connect(_on_file_dialog_open_files, CONNECT_ONE_SHOT)
func _on_file_dialog_save_file(path: String) -> void:
var deck: Deck = _deck_to_save.get_ref() as Deck
if !deck:
return
deck.save_path = path
var json := JSON.stringify(deck.to_dict(), "\t")
var f := FileAccess.open(path, FileAccess.WRITE)
f.store_string(json)
func _on_file_dialog_open_files(paths: PackedStringArray) -> void:
for path in paths:
var deck := DeckHolder.open_deck_from_file(path)
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
inst.initialize_from_deck()
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck))
func get_active_deck() -> Deck:
if tab_container.is_empty():
return null
return (tab_container.get_content(tab_container.get_current_tab()) as DeckRendererGraphEdit).deck
func save_active_deck() -> void:
if get_active_deck().save_path.is_empty():
open_save_dialog("res://")
else:
var json := JSON.stringify(get_active_deck().to_dict(), "\t")
var f := FileAccess.open(get_active_deck().save_path, FileAccess.WRITE)
f.store_string(json)
func disconnect_file_dialog_signals() -> void:
if file_dialog.file_selected.is_connected(_on_file_dialog_save_file):
file_dialog.file_selected.disconnect(_on_file_dialog_save_file)
if file_dialog.files_selected.is_connected(_on_file_dialog_open_files):
file_dialog.files_selected.disconnect(_on_file_dialog_open_files)
func _on_deck_renderer_group_enter_requested(group_id: String, deck: Deck) -> void:
var group_deck := deck.get_group(group_id)
var deck_renderer: DeckRendererGraphEdit = DECK_SCENE.instantiate()
deck_renderer.deck = group_deck
deck_renderer.initialize_from_deck()
tab_container.add_content(deck_renderer, "Group %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), group_deck)
deck_renderer.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck_renderer.deck))