miggor-StreamGraph/classes/deck/nodes/set_deck_var.gd
Lera Elvoé fa5e9997ef merge groups (#2)
here we go

Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/2
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-11-22 04:26:11 +00:00

54 lines
1.1 KiB
GDScript

extends DeckNode
func _init() -> void:
name = "Set Deck Var"
node_type = name.to_snake_case()
description = "set deck variable"
add_input_port(
Deck.Types.STRING,
"Variable Name",
"field"
)
add_input_port(
Deck.Types.STRING,
"Value",
"field"
)
add_input_port(
Deck.Types.BOOL,
"Set",
"button"
)
add_output_port(
Deck.Types.STRING,
"Value",
"label"
)
func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
if to_input_port != 2:
return
var var_name: String = get_value_for_port(0, data)
# String for now, until i figure out an Any type
var var_value: String = get_value_for_port(1, data)
_belonging_to.variable_stack[var_name] = var_value
send(0, DeckType.DeckTypeString.new(var_value))
# this can probably go into DeckNode with a different name that makes it clear
# that it prioritizes call-time resolution
func get_value_for_port(port: int, data: DeckType) -> Variant:
if request_value(port) != null:
return request_value(port)
elif ports[port].value_callback.call() != "":
return ports[port].value_callback.call()
else:
return data.get_value()