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fa5e9997ef
here we go Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/2 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
54 lines
1.1 KiB
GDScript
54 lines
1.1 KiB
GDScript
extends DeckNode
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func _init() -> void:
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name = "Set Deck Var"
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node_type = name.to_snake_case()
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description = "set deck variable"
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add_input_port(
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Deck.Types.STRING,
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"Variable Name",
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"field"
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)
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add_input_port(
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Deck.Types.STRING,
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"Value",
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"field"
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)
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add_input_port(
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Deck.Types.BOOL,
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"Set",
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"button"
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)
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add_output_port(
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Deck.Types.STRING,
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"Value",
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"label"
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)
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func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
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if to_input_port != 2:
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return
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var var_name: String = get_value_for_port(0, data)
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# String for now, until i figure out an Any type
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var var_value: String = get_value_for_port(1, data)
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_belonging_to.variable_stack[var_name] = var_value
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send(0, DeckType.DeckTypeString.new(var_value))
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# this can probably go into DeckNode with a different name that makes it clear
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# that it prioritizes call-time resolution
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func get_value_for_port(port: int, data: DeckType) -> Variant:
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if request_value(port) != null:
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return request_value(port)
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elif ports[port].value_callback.call() != "":
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return ports[port].value_callback.call()
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else:
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return data.get_value()
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