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fa5e9997ef
here we go Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/2 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
49 lines
990 B
GDScript
49 lines
990 B
GDScript
extends DeckNode
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var times_activated := 0
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func _init() -> void:
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name = "Print"
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node_type = name.to_snake_case()
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description = "print a value"
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props_to_serialize = [&"times_activated"]
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add_input_port(
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Deck.Types.STRING,
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"Text to print",
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"field"
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)
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add_input_port(
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Deck.Types.BOOL,
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"Trigger",
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"button"
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)
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add_output_port(
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Deck.Types.BOOL,
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"On Trigger",
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"label"
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)
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func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
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if to_input_port != 1:
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return
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var data_to_print
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if request_value(0) != null:
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data_to_print = request_value(0)
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elif get_input_ports()[0].value_callback.get_object() && get_input_ports()[0].value_callback.call() != "":
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data_to_print = get_input_ports()[0].value_callback.call()
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else:
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data_to_print = data.get_value()
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times_activated += 1
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# var data_to_print = input_ports[0].value_callback.call()
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print(data_to_print)
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print("extra data: ", extra_data)
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send(0, DeckType.DeckTypeBool.new(true))
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