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41 lines
975 B
GDScript
41 lines
975 B
GDScript
extends DeckNode
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func _init() -> void:
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name = "Vector Dot Product"
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node_type = "vector_dot"
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description = "Returns the dot product of two vectors."
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category = "math"
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector A"
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)
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector B"
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)
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add_output_port(
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DeckType.Types.NUMERIC,
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"Dot"
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)
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func _value_request(_on_port: int) -> Variant:
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var va = request_value(0)
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var vb = request_value(1)
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if !va || !vb:
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DeckHolder.logger.log_node("Vector Dot: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !(va as Dictionary).has("x") || !(va as Dictionary).has("y"):
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DeckHolder.logger.log_node("Vector Dot: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !(vb as Dictionary).has("x") || !(vb as Dictionary).has("y"):
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DeckHolder.logger.log_node("Vector Dot: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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return va.x * vb.x + va.y * vb.y
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