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51 lines
1 KiB
GDScript
51 lines
1 KiB
GDScript
extends DeckNode
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var times_activated := 0
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func _init() -> void:
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name = "Print"
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node_type = name.to_snake_case()
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description = "Print a value to the console."
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props_to_serialize = [&"times_activated"]
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category = "general"
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add_input_port(
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DeckType.Types.ANY,
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"Data to print",
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"field"
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)
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add_input_port(
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DeckType.Types.BOOL,
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"Trigger",
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"button"
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)
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add_output_port(
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DeckType.Types.BOOL,
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"On Trigger",
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"label"
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)
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func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void:
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if to_input_port != 1:
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return
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var data_to_print = str(resolve_input_port_value(0))
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if data_to_print == null:
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data_to_print = str(data)
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if (data_to_print as String).is_empty():
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data_to_print = "<nothing>"
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times_activated += 1
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# var data_to_print = input_ports[0].value_callback.call()
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#print(data_to_print)
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#print("extra data: ", extra_data)
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DeckHolder.logger.log_node(data_to_print)
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if !extra_data.is_empty():
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DeckHolder.logger.log_node(str("Extra data: ", extra_data))
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send(0, true)
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