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fa5e9997ef
here we go Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/2 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
246 lines
6.8 KiB
GDScript
246 lines
6.8 KiB
GDScript
class_name Deck
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var nodes: Dictionary
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enum Types{
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ERROR = -1,
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BOOL,
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NUMERIC,
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STRING,
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ARRAY,
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DICTIONARY,
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}
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static var type_assoc: Dictionary = {
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Types.ERROR: DeckType.DeckTypeError,
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Types.BOOL: DeckType.DeckTypeBool,
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Types.NUMERIC: DeckType.DeckTypeNumeric,
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Types.STRING: DeckType.DeckTypeString,
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Types.ARRAY: DeckType.DeckTypeArray,
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Types.DICTIONARY: DeckType.DeckTypeDictionary,
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}
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var variable_stack: Dictionary = {}
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var save_path: String = ""
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var is_group: bool = false
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var groups: Dictionary = {} #Dictionary[String -> Deck.id, Deck]
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var id: String = ""
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var _belonging_to: Deck # for groups
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var group_input_node: String
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var group_output_node: String
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var group_node: String
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signal node_added(node: DeckNode)
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signal node_removed(node: DeckNode)
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func add_node_type(type: String, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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var node_inst: DeckNode = NodeDB.instance_node(type)
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return add_node_inst(node_inst, assign_id, assign_to_self)
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func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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if assign_to_self:
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node._belonging_to = self
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if assign_id == "":
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var uuid := UUID.v4()
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nodes[uuid] = node
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node._id = uuid
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else:
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nodes[assign_id] = node
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node_added.emit(node)
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return node
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func get_node(uuid: String) -> DeckNode:
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return nodes.get(uuid)
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func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> bool:
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# first, check that we can do the type conversion.
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var type_a: Types = from_node.get_output_ports()[from_output_port].type
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var type_b: Types = to_node.get_input_ports()[to_input_port].type
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var err: DeckType = (type_assoc[type_b]).from(type_assoc[type_a].new())
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if err is DeckType.DeckTypeError:
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print(err.error_message)
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return false
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# TODO: prevent duplicate connections
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from_node.add_outgoing_connection(from_output_port, to_node._id, to_input_port)
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return true
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func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> void:
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var hash = {to_node._id: to_input_port}.hash()
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from_node.remove_outgoing_connection(from_output_port, hash)
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to_node.remove_incoming_connection(to_input_port)
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func is_empty() -> bool:
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return nodes.is_empty() && variable_stack.is_empty()
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func remove_node(uuid: String) -> void:
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var node = nodes.get(uuid)
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nodes.erase(uuid)
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node_removed.emit(node)
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func group_nodes(nodes_to_group: Array) -> Deck:
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if nodes_to_group.is_empty():
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return null
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var node_ids_to_keep := nodes_to_group.map(
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func(x: DeckNode):
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return x._id
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)
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var group := Deck.new()
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group.is_group = true
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group._belonging_to = self
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var group_id := UUID.v4()
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group.id = group_id
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var midpoint := Vector2()
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for node: DeckNode in nodes_to_group:
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if node.node_type == "group_node": # for recursive grouping
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var _group_id: String = node.group_id
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var _group: Deck = groups[_group_id]
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groups.erase(_group)
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group.groups[_group_id] = _group
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_group._belonging_to = group
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for from_port: int in node.outgoing_connections:
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for connection: Dictionary in node.outgoing_connections[from_port]:
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if !(connection.keys()[0] in node_ids_to_keep):
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disconnect_nodes(node, get_node(connection.keys()[0]), from_port, connection.values()[0])
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midpoint += node.position_as_vector2()
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remove_node(node._id)
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group.add_node_inst(node, node._id)
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midpoint /= nodes_to_group.size()
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var _group_node := add_node_type("group_node")
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_group_node.group_id = group_id
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_group_node.position.x = midpoint.x
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_group_node.position.y = midpoint.y
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_group_node.position_updated.emit(_group_node.position)
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group.group_node = _group_node._id
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var input_node := group.add_node_type("group_input")
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var output_node := group.add_node_type("group_output")
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group.group_input_node = input_node._id
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group.group_output_node = output_node._id
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_group_node.input_node = input_node
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_group_node.output_node = output_node
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_group_node.setup_connections()
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groups[group_id] = group
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return group
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func get_group(uuid: String) -> Deck:
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return groups.get(uuid)
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func to_dict(with_meta: bool = true) -> Dictionary:
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var inner := {
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"nodes": {},
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"variable_stack": variable_stack,
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"id": id,
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"groups": {}
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}
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for node_id in nodes.keys():
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inner["nodes"][node_id] = nodes[node_id].to_dict(with_meta)
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for group_id in groups.keys():
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inner["groups"][group_id] = groups[group_id].to_dict(with_meta)
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if is_group:
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inner["group_node"] = group_node
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inner["group_input_node"] = group_input_node
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inner["group_output_node"] = group_output_node
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var d := {"deck": inner}
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if with_meta:
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d["meta"] = {}
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for meta in get_meta_list():
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d["meta"][meta] = var_to_str(get_meta(meta))
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return d
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static func from_dict(data: Dictionary, path: String = "") -> Deck:
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var deck := Deck.new()
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deck.save_path = path
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deck.variable_stack = data.deck.variable_stack
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deck.id = data.deck.id
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for key in data.meta:
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deck.set_meta(key, str_to_var(data.meta[key]))
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var nodes_data: Dictionary = data.deck.nodes as Dictionary
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for node_id in nodes_data:
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var node := deck.add_node_type(nodes_data[node_id].node_type, node_id, false)
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node._id = node_id
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node.name = nodes_data[node_id].name
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node._belonging_to = deck
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node.position = nodes_data[node_id].position
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for prop in nodes_data[node_id].props:
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node.set(prop, nodes_data[node_id].props[prop])
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node._pre_connection()
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for connection_id in nodes_data[node_id].outgoing_connections:
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var connection_data = nodes_data[node_id].outgoing_connections[connection_id]
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for connection in connection_data:
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connection[connection.keys()[0]] = int(connection.values()[0])
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node.outgoing_connections[int(connection_id)] = connection_data
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for connection_id in nodes_data[node_id].incoming_connections:
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var connection_data = nodes_data[node_id].incoming_connections[connection_id]
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for connection in connection_data:
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connection_data[connection] = int(connection_data[connection])
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node.incoming_connections[int(connection_id)] = connection_data
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for i in node.ports.size():
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var port_value: Variant
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if (nodes_data[node_id].port_values as Array).size() <= i:
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port_value = null
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else:
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port_value = (nodes_data[node_id].port_values as Array)[i]
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node.ports[i].value = port_value
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for key in nodes_data[node_id].meta:
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node.set_meta(key, str_to_var(nodes_data[node_id].meta[key]))
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node._post_load()
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var groups_data: Dictionary = data.deck.groups as Dictionary
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for group_id: String in groups_data:
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var group := Deck.from_dict(groups_data[group_id])
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group._belonging_to = deck
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group.is_group = true
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deck.groups[group_id] = group
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group.group_node = groups_data[group_id]["deck"]["group_node"]
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group.group_input_node = groups_data[group_id]["deck"]["group_input_node"]
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group.group_output_node = groups_data[group_id]["deck"]["group_output_node"]
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deck.get_node(group.group_node).init_io()
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return deck
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