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2d5fcd25f6
Closes #59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER. Co-authored-by: Eroax <eroaxebusiness@duck> Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
49 lines
939 B
GDScript
49 lines
939 B
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init() -> void:
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name = "Compose Vector"
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node_type = "vector_compose"
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description = "Returns a vector from two numeric inputs."
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add_input_port(
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DeckType.Types.NUMERIC,
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"X",
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"field"
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Y",
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"field"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Vector"
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)
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func _receive(port : int, data : Variant) -> void:
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var x
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var y
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if port == 0:
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x = data
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y = await resolve_input_port_value_async(1)
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else:
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y = data
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x = await resolve_input_port_value_async(0)
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send(0, {"x" : float(x), "y" : float(y)})
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func _value_request(_on_port: int) -> Dictionary:
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var x = float(await resolve_input_port_value_async(0))
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var y = float(await resolve_input_port_value_async(1))
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return {"x": x, "y": y}
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