miggor-StreamGraph/classes/deck/nodes/obs/obs_set_source_visible.gd
Lera Elvoé 677e7b36c5 add an API for buttons on ports (#96)
closes #91

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/96
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-03-06 07:50:23 +00:00

86 lines
2.1 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var noobs: NoOBSWS
enum InputPorts{
SCENE_NAME,
SOURCE_ID,
VISIBLE,
SET,
}
func _init() -> void:
name = "OBS Set Source Visible"
node_type = name.to_snake_case()
description = "Set a source's visibility."
add_input_port(
DeckType.Types.STRING,
"Scene Name",
"field",
)
add_input_port(
DeckType.Types.NUMERIC,
"Source ID",
"spinbox:unbounded",
)
add_input_port(
DeckType.Types.BOOL,
"Visible",
"checkbox",
)
add_input_port(
DeckType.Types.ANY,
"Set",
"button",
Port.UsageType.TRIGGER,
).button_pressed.connect(_receive.bind(InputPorts.SET, null))
get_input_ports()[2].set_value(true)
func _receive(to_input_port: int, data: Variant) -> void:
if noobs == null:
noobs = Connections.obs_websocket
var scene_name
var source_id
var visible
match to_input_port:
InputPorts.SCENE_NAME:
scene_name = str(data)
source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
InputPorts.SOURCE_ID:
source_id = data
scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
InputPorts.VISIBLE:
scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
visible = bool(data)
InputPorts.SET:
scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
var b := noobs.make_batch_request(false, NoOBSWS.Enums.RequestBatchExecutionType.SERIAL_FRAME)
b.add_request(
"SetSceneItemEnabled",
"",
{
"scene_name": scene_name,
"scene_item_id": source_id,
"scene_item_enabled": visible,
}
)
b.add_request("Sleep", "", {"sleep_frames": 1})
b.send()