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https://codeberg.org/StreamGraph/StreamGraph.git
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49b8a23281
adds: - OBS Event Received - OBS Set Source Visible - OBS Is Source Visible? - OBS Set Input Settings Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/81 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
66 lines
1.5 KiB
GDScript
66 lines
1.5 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var noobs: NoOBSWS
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func _init() -> void:
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name = "OBS Is Source Visible?"
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node_type = name.to_snake_case()
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description = "Returns true if a source is visible in OBS."
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add_input_port(
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DeckType.Types.STRING,
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"Scene Name",
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"field",
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Source ID",
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"spinbox:unbounded",
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)
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add_output_port(
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DeckType.Types.BOOL,
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"Visible",
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)
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func _is_source_visible(scene_name: String, source_id: float) -> Variant:
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if noobs == null:
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noobs = Connections.obs_websocket
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var req := noobs.make_generic_request(
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"GetSceneItemEnabled",
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{
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"scene_name": scene_name,
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"scene_item_id": source_id,
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}
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)
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await req.response_received
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var data := req.message
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return data.response_data.scene_item_enabled
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func _receive(to_input_port: int, data: Variant) -> void:
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if noobs == null:
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noobs = Connections.obs_websocket
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if to_input_port == 0:
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var source_id = await resolve_input_port_value_async(1)
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var scene_name = str(data)
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send(0, await _is_source_visible(scene_name, source_id))
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else:
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var scene_name = await resolve_input_port_value_async(0)
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var source_id = data
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send(0, await _is_source_visible(scene_name, source_id))
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func _value_request(on_output_port: int) -> Variant:
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var scene_name = await resolve_input_port_value_async(0)
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var source_id = await resolve_input_port_value_async(1)
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return await _is_source_visible(scene_name, source_id)
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