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2d5fcd25f6
Closes #59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER. Co-authored-by: Eroax <eroaxebusiness@duck> Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
52 lines
1.1 KiB
GDScript
52 lines
1.1 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init() -> void:
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name = "Decompose Vector"
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node_type = "vector_decompose"
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description = "Returns the X and Y components of a vector."
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector"
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)
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add_output_port(
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DeckType.Types.NUMERIC,
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"X"
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)
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add_output_port(
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DeckType.Types.NUMERIC,
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"Y"
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)
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func _receive(port : int, data : Variant) -> void:
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if !data or !DeckType.is_valid_vector(data):
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DeckHolder.logger.log_node("Vector Decompose: the vector is invalid.", Logger.LogType.ERROR)
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return
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var id = UUID.v4()
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send(0, data.x, id)
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send(1, data.y, id)
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func _value_request(on_port: int) -> Variant:
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var v = await request_value_async(0)
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if not v:
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DeckHolder.logger.log_node("Vector Decompose: the vector is invalid.", Logger.LogType.ERROR)
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return null
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if !DeckType.is_valid_vector(v):
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DeckHolder.logger.log_node("Vector Decompose: the vector is invalid.", Logger.LogType.ERROR)
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return null
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if on_port == 0:
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return v.x
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else:
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return v.y
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