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2d5fcd25f6
Closes #59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER. Co-authored-by: Eroax <eroaxebusiness@duck> Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
77 lines
1.6 KiB
GDScript
77 lines
1.6 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init() -> void:
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name = "Add Vectors"
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node_type = "vector_add"
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description = "Adds two 2D vectors."
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector A"
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)
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector B"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Result"
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)
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## Handles Trigger inputs, calculates.
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func _receive(port : int, data : Variant) -> void:
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var va = data
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if !DeckType.is_valid_vector(data):
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DeckHolder.logger.log_node("Vector Add: Port %d: Supplied data was not a valid Vector. Please ensure it is a Dictionary with keys 'x' and 'y'" % port)
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return
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var vb
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if port == 0:
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vb = await request_value_async(1)
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else:
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vb = await request_value_async(0)
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var added = add_vectors(va, vb)
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if added is Dictionary:
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send(0, added)
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func _value_request(_on_port: int) -> Variant:
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var va = await request_value_async(0)
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var vb = await request_value_async(1)
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return add_vectors(va, vb)
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func add_vectors(va, vb):
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if not va or not vb:
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DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !DeckType.is_valid_vector(va):
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DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !DeckType.is_valid_vector(vb):
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DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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var res := {}
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res["x"] = va["x"] + vb["x"]
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res["y"] = va["y"] + vb["y"]
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return res
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