miggor-StreamGraph/classes/deck/nodes/general/passthrough.gd
Lera Elvoé 9590b6ae4f fix passthrough sending when it's not meant to (#169)
closes #168

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/169
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-07-23 23:20:55 +00:00

39 lines
800 B
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
func _init() -> void:
name = "Passthrough"
node_type = name.to_snake_case()
description = "Receives a trigger input and passes it along, overwriting the data with the value from the second input."
add_input_port(
DeckType.Types.ANY,
"Trigger",
"",
Port.UsageType.TRIGGER,
)
add_input_port(
DeckType.Types.ANY,
"Data",
"field",
Port.UsageType.VALUE_REQUEST,
)
add_output_port(
DeckType.Types.ANY,
"Output",
"",
Port.UsageType.TRIGGER,
)
func _receive(to_input_port: int, _data: Variant) -> void:
if to_input_port != 0:
return
var data = await resolve_input_port_value_async(1)
send(0, data)