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44 lines
1 KiB
GDScript
44 lines
1 KiB
GDScript
extends DeckNode
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func _init() -> void:
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name = "Subtract Vectors"
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node_type = "vector_subtract"
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description = "Subtracts each component of the given vectors."
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category = "math"
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector A"
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)
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector B"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Result"
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)
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func _value_request(_on_port: int) -> Variant:
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var va = request_value(0)
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var vb = request_value(1)
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if !va || !vb:
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DeckHolder.logger.log_node("Vector Sub: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !(va as Dictionary).has("x") || !(va as Dictionary).has("y"):
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DeckHolder.logger.log_node("Vector Sub: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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if !(vb as Dictionary).has("x") || !(vb as Dictionary).has("y"):
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DeckHolder.logger.log_node("Vector Sub: one of the vectors is invalid.", Logger.LogType.ERROR)
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return null
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var res := {}
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res["x"] = va["x"] - vb["x"]
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res["y"] = va["y"] - vb["y"]
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return res
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