miggor-StreamGraph/classes/deck/nodes/process_node.gd
Lera Elvoé b55a462945 Add OBS and Twitch nodes. Improve UX significantly. Rework groups from the ground up with a new instancing feature. Open to the public. (#18)
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.

This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.

Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-12-15 21:44:25 +00:00

49 lines
927 B
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var delta: float
func _init() -> void:
name = "Process Loop"
node_type = name.to_snake_case()
description = "Sends a trigger output every frame, and returns the delta value (time since last frame in seconds)."
category = "general"
add_input_port(
DeckType.Types.BOOL,
"Enabled",
"checkbox"
)
add_output_port(
DeckType.Types.BOOL,
"Trigger"
)
add_output_port(
DeckType.Types.NUMERIC,
"Delta"
)
func _event_received(event_name: StringName, event_data: Dictionary = {}) -> void:
if event_name != &"process":
return
var run = resolve_input_port_value(0) == true
if !run:
return
delta = event_data.delta
send(0, true)
func _value_request(on_output_port: int) -> Variant:
if on_output_port != 1:
return null
return delta