miggor-StreamGraph/classes/deck/nodes/obs_switch_scene.gd
Lera Elvoé b55a462945 Add OBS and Twitch nodes. Improve UX significantly. Rework groups from the ground up with a new instancing feature. Open to the public. (#18)
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.

This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.

Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-12-15 21:44:25 +00:00

48 lines
1 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var noobs: NoOBSWS
func _init() -> void:
name = "Set Scene"
node_type = "obs_set_scene"
description = "Sets the current scene in OBS."
category = "obs"
props_to_serialize = []
add_input_port(
DeckType.Types.STRING,
"Scene Name",
"field"
)
add_input_port(
DeckType.Types.BOOL,
"Switch",
"button"
)
func _receive(on_input_port: int, _data: Variant, _extra_data: Array = []) -> void:
if on_input_port != 1:
return
if noobs == null:
noobs = Connections.obs_websocket
var scene_name: String
if request_value(0) != null:
scene_name = request_value(0)
elif get_input_ports()[0].value_callback.get_object() && get_input_ports()[0].value_callback.call() != "":
scene_name = get_input_ports()[0].value_callback.call()
if scene_name.is_empty():
return
noobs.make_generic_request(
"SetCurrentProgramScene",
{"scene_name": scene_name}
)