miggor-StreamGraph/classes/deck/nodes/obs_search_source.gd
Lera Elvoé b55a462945 Add OBS and Twitch nodes. Improve UX significantly. Rework groups from the ground up with a new instancing feature. Open to the public. (#18)
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.

This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.

Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-12-15 21:44:25 +00:00

78 lines
1.9 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var noobs: NoOBSWS
var cached_scene_name: String
var cached_source_name: String
var cached_id # TODO: evaluate if this caching is actually needed
func _init() -> void:
name = "Get Source ID"
node_type = "obs_search_source"
description = "Searches for an OBS source in a scene and returns its output."
category = "obs"
add_input_port(
DeckType.Types.STRING,
"Scene name",
"field"
)
add_input_port(
DeckType.Types.STRING,
"Source name",
"field"
)
add_output_port(
DeckType.Types.NUMERIC,
"Source ID"
)
func _value_request(_on_output_port: int) -> Variant:
if noobs == null:
noobs = Connections.obs_websocket
var scene_name: String
if request_value(0) != null:
scene_name = request_value(0)
elif get_input_ports()[0].value_callback.get_object() && get_input_ports()[0].value_callback.call() != "":
scene_name = get_input_ports()[0].value_callback.call()
if scene_name.is_empty():
return null
var source_name: String
if request_value(1) != null:
source_name = request_value(1)
elif get_input_ports()[1].value_callback.get_object() && get_input_ports()[1].value_callback.call() != "":
source_name = get_input_ports()[1].value_callback.call()
if source_name.is_empty():
return null
if cached_scene_name == scene_name && cached_source_name == scene_name:
return cached_id
cached_scene_name = scene_name
cached_source_name = source_name
var req := noobs.make_generic_request(
"GetSceneItemId",
{
"scene_name": scene_name,
"source_name": source_name
}
)
await req.response_received
var data := req.message.get_data()
#if int(data.request_status.code) != NoOBSWS.Enums.RequestStatus.NO_ERROR:
#return null
cached_id = data.response_data.scene_item_id
return data.response_data.scene_item_id