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https://codeberg.org/StreamGraph/StreamGraph.git
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b55a462945
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state. This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself. Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
81 lines
2.2 KiB
GDScript
81 lines
2.2 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var group_id: String
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var group_instance_id: String
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var input_node: DeckNode
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var output_node: DeckNode
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var input_node_id: String
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var output_node_id: String
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var extra_ports: Array
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func _init() -> void:
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name = "Group"
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node_type = "group_node"
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props_to_serialize = [&"group_id", &"group_instance_id", &"extra_ports", &"input_node_id", &"output_node_id"]
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appears_in_search = false
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func _pre_connection() -> void:
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for port_type: PortType in extra_ports:
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match port_type:
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PortType.OUTPUT:
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add_output_port(DeckType.Types.ANY, "Output %s" % get_output_ports().size())
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PortType.INPUT:
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add_input_port(DeckType.Types.ANY, "Input %s" % get_input_ports().size())
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func init_io() -> void:
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#var group: Deck = _belonging_to.groups.get(group_id) as Deck
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var group := DeckHolder.get_group_instance(group_id, group_instance_id)
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if !group:
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return
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if input_node && input_node.ports_updated.is_connected(recalculate_ports):
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input_node.ports_updated.disconnect(recalculate_ports)
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if output_node && output_node.ports_updated.is_connected(recalculate_ports):
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output_node.ports_updated.disconnect(recalculate_ports)
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input_node = group.get_node(group.group_input_node)
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output_node = group.get_node(group.group_output_node)
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recalculate_ports()
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setup_connections()
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func setup_connections() -> void:
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input_node.ports_updated.connect(recalculate_ports)
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output_node.ports_updated.connect(recalculate_ports)
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func recalculate_ports() -> void:
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ports.clear()
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for output_port: Port in output_node.get_input_ports():
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add_output_port(
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DeckType.Types.ANY,
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"Output %s" % output_port.index
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)
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for input_port: Port in input_node.get_output_ports():
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add_input_port(
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DeckType.Types.ANY,
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"Input %s" % input_port.index
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)
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extra_ports.clear()
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for port in ports:
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extra_ports.append(port.port_type)
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func _receive(to_input_port: int, data: Variant, extra_data: Array = []):
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input_node.send(get_input_ports()[to_input_port].index_of_type, data, extra_data)
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func _value_request(from_port: int) -> Variant:
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return output_node.request_value(from_port)
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