miggor-StreamGraph/graph_node_renderer/deck_node_renderer_graph_node.gd
Lera Elvoé c4e35043df types system simplification (#8)
no longer using classes for every type. the type system has been greatly simplified, with the added bonus that it hooks directly into GraphEdit's slot type system. connections will still fail if the type conversion fails, which may be used by other renderers.

the type conversion map is straightforward to understand, and easy to extend should the need arise (hopefully it shouldn't).

Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/8
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-11-26 22:07:15 +00:00

175 lines
5 KiB
GDScript

extends GraphNode
class_name DeckNodeRendererGraphNode
## [GraphNode] based renderer of [DeckNode]
## Stores the data container [DeckNode] that the visuals of this [DeckNodeRendererGraphNode]
## are based off.
var node: DeckNode
## Setups up all the properties based off [member node]. Including looping through
## [method DeckNode.get_all_ports()] and setting up all the descriptors.
func _ready() -> void:
title = node.name
node.position_updated.connect(_on_node_position_updated)
#node.port_added.connect(_on_node_port_added)
#node.port_removed.connect(_on_node_port_removed)
node.ports_updated.connect(_on_node_ports_updated)
for port in node.get_all_ports():
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, true)
)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, true)
)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
if port.value:
line_edit.text = str(port.value)
line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
line_edit.text_changed.connect(port.set_value)
_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
port.type,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
port.type,
Color.WHITE,
)
## Connected to [signal GraphElement.position_offset_updated] and updates the
## [member node]s properties
func _on_position_offset_changed() -> void:
node.position.x = position_offset.x
node.position.y = position_offset.y
## Connected to [member node]s [signal position_updated] to keep parity with the
## data position.
func _on_node_position_updated(new_position: Dictionary) -> void:
position_offset.x = new_position.x
position_offset.y = new_position.y
## Connected to [member node]s [signal port_added] handles setting up the specified
## [member Port.descriptor] with it's required nodes/signals etc. + adding the port
## using [method GraphNode.set_slot]
func _on_node_port_added(port_idx: int) -> void:
var port := node.get_all_ports()[port_idx]
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, true)
)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, true)
)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
if port.value:
line_edit.text = str(port.value)
line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
line_edit.text_changed.connect(port.set_value)
_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
port.type,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
port.type,
Color.WHITE,
)
## Connected to [member node]s [signal port_removed], queue_frees the [Node]
## used for the descriptor, as well as using [method GraphNode.set_slot] to remove the slot.
func _on_node_port_removed(port_idx: int) -> void:
set_slot(
port_idx,
false,
0,
Color.WHITE,
false,
0,
Color.WHITE,
)
get_child(port_idx).queue_free()
## Connected to [member node]s [signal ports_updated]. Remakes all of the ports
## + their descriptors whenever this is received to allow keeping the Renderers ports up to date.
func _on_node_ports_updated() -> void:
clear_all_slots()
for c in get_children():
c.queue_free()
for port in node.get_all_ports():
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, true)
)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, true)
)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
if port.value:
line_edit.text = str(port.value)
line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
line_edit.text_changed.connect(port.set_value)
_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
port.type,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
port.type,
Color.WHITE,
)