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6d3cc87fad
closes #88 Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/90 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
209 lines
6.4 KiB
GDScript
209 lines
6.4 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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class_name NodeDB
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## Path to search for node files.
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const BASE_NODE_PATH := "res://classes/deck/nodes/"
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## Filepath where the index of [NodeDB.NodeDescriptor]s are saved to avoid reloading
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## everything each run.
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## @experimental
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const NODE_INDEX_CACHE_PATH := "user://nodes_index.json"
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## Filepath where the the list of favorite nodes is stored.
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const FAVORITE_NODES_PATH := "user://favorite_nodes.json"
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## A map of [code]snake_case[/code] category names for proper capitalization.
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const CATEGORY_CAPITALIZATION := {
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"obs": "OBS"
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}
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## A list of nodes that the user marked favorite in the [AddNodeMenu].
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static var favorite_nodes: Array[String]
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# Dictionary[node_type, NodeDescriptor]
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## The node index. Maps [member DeckNode.node_type]s to [NodeDB.NodeDescriptor].
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static var nodes: Dictionary = {}
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static func _static_init() -> void:
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load_favorites()
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#if load_node_index():
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#return
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create_descriptors(BASE_NODE_PATH)
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save_node_index()
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## Fills the [member nodes] index.
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static func create_descriptors(path: String) -> void:
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var dir := DirAccess.open(path)
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dir.list_dir_begin()
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var current_file := dir.get_next()
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while current_file != "":
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if dir.current_is_dir():
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create_descriptors(path.path_join(current_file))
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else:
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if current_file.ends_with(".gd"):
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var script_path := path.path_join(current_file)
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var node: DeckNode = load(script_path).new() as DeckNode
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var aliases: String = node.aliases.reduce(
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func(accum, el):
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return accum + el
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, "")
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var descriptor := NodeDescriptor.new(
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script_path,
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node.name,
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node.node_type,
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node.description,
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aliases,
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path.get_slice("/", path.get_slice_count("/") - 1),
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node.appears_in_search,
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)
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nodes[node.node_type] = descriptor
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current_file = dir.get_next()
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## Instantiates a [DeckNode] from a given [param node_type]. See [member DeckNode.node_type].
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static func instance_node(node_type: String) -> DeckNode:
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if not nodes.has(node_type):
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return null
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return load(nodes[node_type]["script_path"]).new()
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## Saves the index of all loaded nodes to [member NODE_INDEX_CACHE_PATH].
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static func save_node_index() -> void:
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var d := {}
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for node_type in nodes:
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var nd: NodeDescriptor = nodes[node_type] as NodeDescriptor
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d[node_type] = nd.to_dictionary()
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var json := JSON.stringify(d, "\t")
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var f := FileAccess.open(NODE_INDEX_CACHE_PATH, FileAccess.WRITE)
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f.store_string(json)
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## Loads the node index from [member NODE_INDEX_CACHE_PATH]. Returns [code]true[/code]
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## if the index was found on the file system.
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static func load_node_index() -> bool:
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var f := FileAccess.open(NODE_INDEX_CACHE_PATH, FileAccess.READ)
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if f == null:
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DeckHolder.logger.log_system("node index file does not exist", Logger.LogType.WARN)
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return false
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var data: Dictionary = JSON.parse_string(f.get_as_text()) as Dictionary
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if data.is_empty():
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DeckHolder.logger.log_system("node index file exists, but is empty", Logger.LogType.ERROR)
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return false
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for node_type in data:
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var nd_dict: Dictionary = data[node_type]
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var nd := NodeDescriptor.from_dictionary(nd_dict)
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nodes[node_type] = nd
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DeckHolder.logger.log_system("node index file exists, loaded")
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return true
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## Marks a [member DeckNode.node_type] as "favorite" for use in
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## [AddNodeMenu].
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static func set_node_favorite(node_type: String, favorite: bool) -> void:
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if (favorite and node_type in favorite_nodes) or (not favorite and node_type not in favorite_nodes):
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return
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if favorite:
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favorite_nodes.append(node_type)
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else:
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favorite_nodes.erase(node_type)
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var f := FileAccess.open(FAVORITE_NODES_PATH, FileAccess.WRITE)
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f.store_string(JSON.stringify(favorite_nodes, "\t"))
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## Loads the list of favorite [memeber DeckNode.node_type]s from [member FAVORITE_NODES_PATH].
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static func load_favorites() -> void:
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var f := FileAccess.open(FAVORITE_NODES_PATH, FileAccess.READ)
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if not f:
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return
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var data: Array = JSON.parse_string(f.get_as_text())
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favorite_nodes.clear()
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favorite_nodes.assign(data)
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## Returns [code]true[/code] if the specified [member DeckNode.node_type] is marked favorite
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## by the user.
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static func is_node_favorite(node_type: String) -> bool:
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return node_type in favorite_nodes
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## Returns a capitalized category string.
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static func get_category_capitalization(category: String) -> String:
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return CATEGORY_CAPITALIZATION.get(category, category.capitalize())
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## Used for storing the shorthand data of a [DeckNode].
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class NodeDescriptor:
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## Default name of the [DeckNode] type this is storing properties of.
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var name: String
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## The node type of the [DeckNode] reference. See [member DeckNode.node_type].
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var type: String
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## The description of the [DeckNode] reference. See [member DeckNode.description].
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var description: String
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## The aliases of the [DeckNode] reference. Stored as a flattened string of
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## the [member DeckNode.aliases] array.
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var aliases: String
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## The category of the [DeckNode] reference. See [member DeckNode.category].
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var category: String
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## Whether this [DeckNode] reference will appear when searching. See [member DeckNode.appears_in_search].
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var appears_in_search: bool
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## Stores the path to this node's script for later instantiation.
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var script_path: String
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func _init(
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p_script_path: String,
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p_name: String,
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p_type: String,
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p_description: String,
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p_aliases: String,
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p_category: String,
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p_appears_in_search: bool,
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) -> void:
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script_path = p_script_path
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name = p_name
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type = p_type
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description = p_description
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aliases = p_aliases
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category = p_category
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appears_in_search = p_appears_in_search
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## Returns a [Dictionary] representation of this node descriptor.
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func to_dictionary() -> Dictionary:
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var d := {
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"name": name,
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"type": type,
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"description": description,
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"aliases": aliases,
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"script_path": script_path,
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"category": category,
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"appears_in_search": appears_in_search,
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}
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return d
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## Creates a new [NodeDB.NodeDescriptor] from a given [Dictionary] of properties.
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static func from_dictionary(data: Dictionary) -> NodeDescriptor:
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var nd := NodeDescriptor.new(
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data.get("script_path", ""),
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data.get("name", ""),
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data.get("type", ""),
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data.get("description", ""),
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data.get("aliases", ""),
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data.get("category", ""),
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data.get("appears_in_search", false),
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)
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return nd
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