miggor-StreamGraph/classes/deck/nodes/print.gd
Lera Elvoé eeb509cae0 add node menu (#3)
we finally have a way to add nodes from a menu!! lets goooooooo

Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/3
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-11-23 06:38:10 +00:00

50 lines
1,012 B
GDScript

extends DeckNode
var times_activated := 0
func _init() -> void:
name = "Print"
node_type = name.to_snake_case()
description = "print a value"
props_to_serialize = [&"times_activated"]
category = "general"
add_input_port(
Deck.Types.STRING,
"Text to print",
"field"
)
add_input_port(
Deck.Types.BOOL,
"Trigger",
"button"
)
add_output_port(
Deck.Types.BOOL,
"On Trigger",
"label"
)
func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
if to_input_port != 1:
return
var data_to_print
if request_value(0) != null:
data_to_print = request_value(0)
elif get_input_ports()[0].value_callback.get_object() && get_input_ports()[0].value_callback.call() != "":
data_to_print = get_input_ports()[0].value_callback.call()
else:
data_to_print = data.get_value()
times_activated += 1
# var data_to_print = input_ports[0].value_callback.call()
print(data_to_print)
print("extra data: ", extra_data)
send(0, DeckType.DeckTypeBool.new(true))