miggor-StreamGraph/classes/deck/nodes/obs/obs_search_source.gd
Lera Elvoé c07d810bcf be more lenient with using triggers and value requests on the same node on general and obs nodes (#78)
addresses part of #59

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/78
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-02-26 05:34:00 +00:00

93 lines
2.1 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var noobs: NoOBSWS
var cached_scene_name: String
var cached_source_name: String
var cached_id # TODO: evaluate if this caching is actually needed
func _init() -> void:
name = "Get Source ID"
node_type = "obs_search_source"
description = "Searches for an OBS source in a scene and returns its output."
add_input_port(
DeckType.Types.STRING,
"Scene name",
"field"
)
add_input_port(
DeckType.Types.STRING,
"Source name",
"field"
)
add_output_port(
DeckType.Types.NUMERIC,
"Source ID"
)
func _get_source_id(scene_name: String, source_name: String) -> Variant:
if noobs == null:
noobs = Connections.obs_websocket
if cached_scene_name == scene_name and cached_source_name == scene_name:
return cached_id
cached_scene_name = scene_name
cached_source_name = source_name
var req := noobs.make_generic_request(
"GetSceneItemId",
{
"scene_name": scene_name,
"source_name": source_name
}
)
await req.response_received
var data := req.message.get_data()
#if int(data.request_status.code) != NoOBSWS.Enums.RequestStatus.NO_ERROR:
#return null
cached_id = data.response_data.scene_item_id
return data.response_data.scene_item_id
func _value_request(_on_output_port: int) -> Variant:
var scene_name_req = await resolve_input_port_value_async(0, "")
if scene_name_req == null:
return null
var source_name_req = await resolve_input_port_value_async(1, "")
if source_name_req == null:
return null
return await _get_source_id(scene_name_req, source_name_req)
func _receive(on_input_port: int, data: Variant) -> void:
if on_input_port == 0:
if not data is String:
return
var source_name_req = await resolve_input_port_value_async(1, "")
if source_name_req == null:
return
send(0, await _get_source_id(data, source_name_req))
else:
if not data is String:
return
var scene_name_req = await resolve_input_port_value_async(0, "")
if scene_name_req == null:
return
send(0, await _get_source_id(scene_name_req, data))