miggor-StreamGraph/graph_node_renderer/variable_viewer.gd

44 lines
1.4 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends VBoxContainer
class_name VariableViewer
@onready var variable_tree: Tree = %VariableTree
var root: TreeItem
func _ready() -> void:
variable_tree.set_column_title(0, "Name")
variable_tree.set_column_title(1, "Value")
variable_tree.set_column_title(2, "Type")
variable_tree.set_column_expand(1, true)
variable_tree.set_column_expand_ratio(0, 15)
variable_tree.set_column_expand_ratio(1, 70)
variable_tree.set_column_expand_ratio(2, 15)
root = variable_tree.create_item()
rebuild_variable_tree()
func rebuild_variable_tree(data: Dictionary = {}) -> void:
#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
for i in root.get_children():
i.free()
for i in data:
add_item(i, data[i])
func add_item(item_name: String, item_value: Variant, parent: TreeItem = root) -> TreeItem:
var item := variable_tree.create_item(parent)
item.set_text(0, item_name)
item.set_text(1, str(item_value))
var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(item_value)]
item.set_text(2, DeckType.type_str(type))
if item_value is Dictionary:
for i in item_value:
add_item(i, item_value[i], item)
if item_value is Array:
for i in (item_value as Array).size():
add_item(str(i), item_value[i], item)
item.collapsed = true
return item