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677e7b36c5
closes #91 Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/96 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
86 lines
2.1 KiB
GDScript
86 lines
2.1 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var noobs: NoOBSWS
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enum InputPorts{
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SCENE_NAME,
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SOURCE_ID,
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VISIBLE,
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SET,
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}
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func _init() -> void:
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name = "OBS Set Source Visible"
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node_type = name.to_snake_case()
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description = "Set a source's visibility."
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add_input_port(
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DeckType.Types.STRING,
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"Scene Name",
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"field",
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Source ID",
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"spinbox:unbounded",
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)
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add_input_port(
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DeckType.Types.BOOL,
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"Visible",
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"checkbox",
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)
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add_input_port(
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DeckType.Types.ANY,
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"Set",
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"button",
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Port.UsageType.TRIGGER,
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).button_pressed.connect(_receive.bind(InputPorts.SET, null))
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get_input_ports()[2].set_value(true)
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func _receive(to_input_port: int, data: Variant) -> void:
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if noobs == null:
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noobs = Connections.obs_websocket
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var scene_name
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var source_id
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var visible
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match to_input_port:
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InputPorts.SCENE_NAME:
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scene_name = str(data)
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source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
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visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
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InputPorts.SOURCE_ID:
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source_id = data
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scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
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visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
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InputPorts.VISIBLE:
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scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
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source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
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visible = bool(data)
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InputPorts.SET:
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scene_name = await resolve_input_port_value_async(InputPorts.SCENE_NAME)
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source_id = await resolve_input_port_value_async(InputPorts.SOURCE_ID)
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visible = await resolve_input_port_value_async(InputPorts.VISIBLE)
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var b := noobs.make_batch_request(false, NoOBSWS.Enums.RequestBatchExecutionType.SERIAL_FRAME)
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b.add_request(
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"SetSceneItemEnabled",
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"",
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{
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"scene_name": scene_name,
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"scene_item_id": source_id,
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"scene_item_enabled": visible,
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}
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)
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b.add_request("Sleep", "", {"sleep_frames": 1})
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b.send()
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