miggor-StreamGraph/classes/deck/nodes/group/group_node.gd
Lera Elvoé f57374f3e2 add send id system (#75)
addresses https://codeberg.org/StreamGraph/StreamGraph/issues/59#issuecomment-1572604

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/75
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-02-22 07:23:25 +00:00

81 lines
2.2 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var group_id: String
var group_instance_id: String
var input_node: DeckNode
var output_node: DeckNode
var input_node_id: String
var output_node_id: String
var extra_ports: Array
func _init() -> void:
name = "Group"
node_type = "group_node"
props_to_serialize = [&"group_id", &"group_instance_id", &"extra_ports", &"input_node_id", &"output_node_id"]
appears_in_search = false
func _pre_connection() -> void:
for port_type: PortType in extra_ports:
match port_type:
PortType.OUTPUT:
add_output_port(DeckType.Types.ANY, "Output %s" % get_output_ports().size())
PortType.INPUT:
add_input_port(DeckType.Types.ANY, "Input %s" % get_input_ports().size())
func init_io() -> void:
#var group: Deck = _belonging_to.groups.get(group_id) as Deck
var group := DeckHolder.get_group_instance(group_id, group_instance_id)
if not group:
return
if input_node and input_node.ports_updated.is_connected(recalculate_ports):
input_node.ports_updated.disconnect(recalculate_ports)
if output_node and output_node.ports_updated.is_connected(recalculate_ports):
output_node.ports_updated.disconnect(recalculate_ports)
input_node = group.get_node(group.group_input_node)
output_node = group.get_node(group.group_output_node)
recalculate_ports()
setup_connections()
func setup_connections() -> void:
input_node.ports_updated.connect(recalculate_ports)
output_node.ports_updated.connect(recalculate_ports)
func recalculate_ports() -> void:
ports.clear()
for output_port: Port in output_node.get_input_ports():
add_output_port(
DeckType.Types.ANY,
"Output %s" % output_port.index
)
for input_port: Port in input_node.get_output_ports():
add_input_port(
DeckType.Types.ANY,
"Input %s" % input_port.index
)
extra_ports.clear()
for port in ports:
extra_ports.append(port.port_type)
func _receive(to_input_port: int, data: Variant):
input_node.send(get_input_ports()[to_input_port].index_of_type, data)
func _value_request(from_port: int) -> Variant:
return await output_node.request_value_async(from_port)