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75 lines
1.8 KiB
GDScript
75 lines
1.8 KiB
GDScript
extends DeckNode
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var input_count: int:
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get:
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return get_all_ports().size() - 1
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var group_node: DeckNode
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func _init() -> void:
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name = "Group output"
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node_type = "group_output"
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props_to_serialize = [&"input_count"]
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appears_in_search = false
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user_can_delete = false
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add_input_port(
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DeckType.Types.ANY,
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"Output 0"
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)
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incoming_connection_added.connect(_on_incoming_connection_added)
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incoming_connection_removed.connect(_on_incoming_connection_removed)
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func _on_incoming_connection_added(port_idx: int) -> void:
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if port_idx + 1 < get_all_ports().size():
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return
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add_input_port(
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DeckType.Types.ANY,
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"Output %s" % (get_all_ports().size())
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)
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func _on_incoming_connection_removed(port_idx: int) -> void:
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var last_connected_port := 0
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for port: int in incoming_connections.keys().slice(1):
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if !(incoming_connections[port] as Dictionary).is_empty():
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last_connected_port = port
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prints("l:", last_connected_port, "p:", port_idx)
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if port_idx < last_connected_port:
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return
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var s := get_all_ports().slice(0, last_connected_port + 2)
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ports.assign(s)
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ports_updated.emit()
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func _pre_connection() -> void:
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for i in input_count + 1:
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add_input_port(
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DeckType.Types.ANY,
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"Output %s" % (i + 1)
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)
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func _post_load() -> void:
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# ensure we have enough ports after connections
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var last_connected_port := 0
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for port: int in incoming_connections:
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last_connected_port = port if incoming_connections.has(port) else last_connected_port
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if ports.size() <= last_connected_port:
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for i in last_connected_port:
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add_input_port(
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DeckType.Types.ANY,
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"Output %s" % get_input_ports().size()
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)
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func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void:
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group_node.send(group_node.get_output_ports()[to_input_port].index_of_type, data, extra_data)
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