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715086f204
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/92 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
235 lines
7.7 KiB
GDScript
235 lines
7.7 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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class_name DeckHolder
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## @experimental
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## A static class holding references to all decks opened in the current session.
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## List of decks opened this session.
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#static var decks: Array[Deck]
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static var decks: Dictionary # Dictionary[String -> id, (Deck|Dictionary[String -> instance_id, Deck])]
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static var logger := Logger.new()
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static var signals := Signals.new()
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## Returns a new empty deck and assigns a new random ID to it.
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static func add_empty_deck() -> Deck:
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var deck := Deck.new()
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var uuid := UUID.v4()
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decks[uuid] = deck
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deck.id = uuid
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signals.deck_added.emit(uuid)
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return deck
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## Opens a deck from the [param path].
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static func open_deck_from_file(path: String) -> Deck:
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var f := FileAccess.open(path, FileAccess.READ)
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if f.get_error() != OK:
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return null
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var deck := open_deck_from_dict(JSON.parse_string(f.get_as_text()), path)
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return deck
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static func open_deck_from_dict(data: Dictionary, path := "") -> Deck:
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var deck := Deck.from_dict(data, path)
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decks[deck.id] = deck
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signals.deck_added.emit(deck.id)
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return deck
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static func add_group_from_dict(data: Dictionary, deck_id: String, instance_id: String) -> Deck:
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var group := Deck.from_dict(data)
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group.instance_id = instance_id
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group.is_group = true
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group.group_input_node = data.deck.group_input_node
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group.group_output_node = data.deck.group_output_node
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var instances: Dictionary = decks.get(deck_id, {})
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instances[instance_id] = group
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decks[deck_id] = instances
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connect_group_signals(group)
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signals.deck_added.emit(deck_id)
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return group
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static func make_new_group_instance(group_id: String) -> Deck:
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var group := get_deck(group_id)
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var data := group.to_dict()
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return add_group_from_dict(data, group_id, UUID.v4())
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static func add_empty_group() -> Deck:
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var group := Deck.new()
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group.is_group = true
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group.id = UUID.v4()
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group.instance_id = UUID.v4()
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decks[group.id] = {group.instance_id: group}
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connect_group_signals(group)
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signals.deck_added.emit(group.id)
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return group
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static func connect_group_signals(group: Deck) -> void:
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group.node_added_to_group.connect(DeckHolder._on_node_added_to_group)
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group.node_removed_from_group.connect(DeckHolder._on_node_removed_from_group)
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group.nodes_connected_in_group.connect(DeckHolder._on_nodes_connected_in_group)
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group.nodes_disconnected_in_group.connect(DeckHolder._on_nodes_disconnected_in_group)
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group.node_port_value_updated.connect(DeckHolder._on_node_port_value_updated)
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group.node_renamed.connect(DeckHolder._on_node_renamed)
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group.node_moved.connect(DeckHolder._on_node_moved)
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static func get_deck(id: String) -> Deck:
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if not decks.has(id):
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return null
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if not decks[id] is Dictionary:
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return decks[id]
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else:
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return (decks[id] as Dictionary).values()[0]
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static func get_group_instance(group_id: String, instance_id: String) -> Deck:
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if not decks.has(group_id):
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return null
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if decks[group_id] is Dictionary:
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return (decks[group_id] as Dictionary).get(instance_id)
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else:
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return null
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static func close_group_instance(group_id: String, instance_id: String) -> void:
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# this is kinda dumb, but to close groups that may be dangling
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# when all instances are closed, we have to get that list
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# *before* we close the instance
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var dangling_groups := get_deck(group_id).get_referenced_groups()
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var group_instances: Dictionary = decks.get(group_id, {}) as Dictionary
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group_instances.erase(instance_id)
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if group_instances.is_empty():
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for group in dangling_groups:
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close_all_group_instances(group)
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decks.erase(group_id)
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static func close_all_group_instances(group_id: String) -> void:
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if decks.get(group_id) is Dictionary:
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decks.erase(group_id)
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## Unloads a deck. Returns a list of groups that are closed as a result of
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## closing this deck.
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static func close_deck(deck_id: String) -> Array:
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if decks.get(deck_id) is Deck:
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var deck: Deck = decks[deck_id] as Deck
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var groups := deck.get_referenced_groups()
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for group in groups:
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close_all_group_instances(group)
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decks.erase(deck_id)
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return groups
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signals.deck_closed.emit(deck_id)
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return []
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static func send_event(event_name: StringName, event_data: Dictionary = {}) -> void:
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for deck_id: String in decks:
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if decks[deck_id] is Deck:
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(decks[deck_id] as Deck).send_event(event_name, event_data)
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else:
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for deck_instance_id: String in decks[deck_id]:
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(decks[deck_id][deck_instance_id] as Deck).send_event(event_name, event_data)
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#region group signal callbacks
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static func _on_node_added_to_group(node: DeckNode, assign_id: String, assign_to_self: bool, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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var node_duplicate := DeckNode.from_dict(node.to_dict())
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instance.add_node_inst(node_duplicate, assign_id, assign_to_self)
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instance.emit_group_signals = true
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static func _on_node_removed_from_group(node_id: String, remove_connections: bool, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.remove_node(node_id, remove_connections)
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instance.emit_group_signals = true
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static func _on_nodes_connected_in_group(from_node_id: String, to_node_id: String, from_output_port: int, to_input_port: int, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.connect_nodes(from_node_id, to_node_id, from_output_port, to_input_port)
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instance.emit_group_signals = true
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static func _on_nodes_disconnected_in_group(from_node_id: String, to_node_id: String, from_output_port: int, to_input_port: int, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.disconnect_nodes(from_node_id, to_node_id, from_output_port, to_input_port)
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instance.emit_group_signals = true
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static func _on_node_port_value_updated(node_id: String, port_idx: int, new_value: Variant, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.get_node(node_id).get_all_ports()[port_idx].set_value_no_signal(new_value)
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instance.emit_group_signals = true
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static func _on_node_renamed(node_id: String, new_name: String, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.get_node(node_id).name = new_name
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instance.emit_group_signals = true
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static func _on_node_moved(node_id: String, new_position: Dictionary, deck: Deck) -> void:
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var group_id := deck.id
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for instance_id: String in decks[group_id]:
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if instance_id == deck.instance_id:
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continue
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var instance: Deck = get_group_instance(group_id, instance_id)
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instance.emit_group_signals = false
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instance.get_node(node_id).position = new_position.duplicate()
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instance.emit_group_signals = true
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#endregion
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class Signals:
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signal deck_added(deck_id: String)
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signal deck_closed(deck_id: String)
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