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240750c48e
~~cl0ses #51~~ ~~cl0ses #93~~ ~~cl0ses #98~~ ~~cl0ses #150~~ another change in this PR: the Deck and DeckNode classes now use manual memory management. Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/151 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
39 lines
843 B
GDScript
39 lines
843 B
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init() -> void:
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name = "Print"
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node_type = name.to_snake_case()
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description = "Print a value to the console."
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add_input_port(
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DeckType.Types.ANY,
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"Data to print",
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"field"
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)
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add_input_port(
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DeckType.Types.ANY,
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"Trigger",
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"button",
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Port.UsageType.TRIGGER,
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).button_pressed.connect(_receive.bind(1, null))
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func _receive(to_input_port: int, data: Variant) -> void:
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var data_to_print := ""
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if to_input_port == 1:
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data = await resolve_input_port_value_async(0)
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if data == null:
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data_to_print = "<nothing>"
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else:
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data_to_print = str(data)
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if data_to_print.is_empty():
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data_to_print = "<nothing>"
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DeckHolder.logger.log_node(data_to_print)
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