miggor-StreamGraph/classes/deck/nodes/group_output_node.gd
Lera Elvoé b55a462945 Add OBS and Twitch nodes. Improve UX significantly. Rework groups from the ground up with a new instancing feature. Open to the public. (#18)
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.

This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.

Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-12-15 21:44:25 +00:00

78 lines
1.9 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var input_count: int:
get:
return get_all_ports().size() - 1
var group_node: DeckNode
func _init() -> void:
name = "Group output"
node_type = "group_output"
props_to_serialize = [&"input_count"]
appears_in_search = false
user_can_delete = false
add_input_port(
DeckType.Types.ANY,
"Output 0"
)
incoming_connection_added.connect(_on_incoming_connection_added)
incoming_connection_removed.connect(_on_incoming_connection_removed)
func _on_incoming_connection_added(port_idx: int) -> void:
if port_idx + 1 < get_all_ports().size():
return
add_input_port(
DeckType.Types.ANY,
"Output %s" % (get_all_ports().size())
)
func _on_incoming_connection_removed(port_idx: int) -> void:
var last_connected_port := 0
for port: int in incoming_connections.keys().slice(1):
if !(incoming_connections[port] as Dictionary).is_empty():
last_connected_port = port
#prints("l:", last_connected_port, "p:", port_idx)
if port_idx < last_connected_port:
return
var s := get_all_ports().slice(0, last_connected_port + 2)
ports.assign(s)
ports_updated.emit()
func _pre_connection() -> void:
for i in input_count + 1:
add_input_port(
DeckType.Types.ANY,
"Output %s" % (i + 1)
)
func _post_load() -> void:
# ensure we have enough ports after connections
var last_connected_port := 0
for port: int in incoming_connections:
last_connected_port = port if incoming_connections.has(port) else last_connected_port
if ports.size() <= last_connected_port:
for i in last_connected_port:
add_input_port(
DeckType.Types.ANY,
"Output %s" % get_input_ports().size()
)
func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void:
group_node.send(group_node.get_output_ports()[to_input_port].index_of_type, data, extra_data)