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b55a462945
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state. This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself. Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
46 lines
989 B
GDScript
46 lines
989 B
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var thread : Thread
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func _init():
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name = "Delay"
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node_type = name.to_snake_case()
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description = "A node that passes through its' input after the set time."
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category = "general"
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add_output_port(DeckType.Types.ANY, "Value")
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add_input_port(DeckType.Types.NUMERIC, "Delay Time", "field")
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add_input_port(DeckType.Types.ANY, "Value", "field")
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func _receive(_to_input_port : int, data: Variant, _extra_data: Array = []) -> void:
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thread = Thread.new()
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thread.start(handle_delay.bind(data))
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func handle_delay(data):
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var goal_time = Time.get_ticks_msec() + (int(get_input_ports()[0].value_callback.call()) * 1000)
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while Time.get_ticks_msec() < goal_time:
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pass
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#print("Delay over")
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send(0, data)
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func _notification(what):
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if what == NOTIFICATION_PREDELETE and thread != null:
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thread.wait_to_finish()
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