miggor-StreamGraph/classes/deck/nodes/delay.gd
Lera Elvoé b55a462945 Add OBS and Twitch nodes. Improve UX significantly. Rework groups from the ground up with a new instancing feature. Open to the public. (#18)
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.

This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.

Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2023-12-15 21:44:25 +00:00

46 lines
989 B
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var thread : Thread
func _init():
name = "Delay"
node_type = name.to_snake_case()
description = "A node that passes through its' input after the set time."
category = "general"
add_output_port(DeckType.Types.ANY, "Value")
add_input_port(DeckType.Types.NUMERIC, "Delay Time", "field")
add_input_port(DeckType.Types.ANY, "Value", "field")
func _receive(_to_input_port : int, data: Variant, _extra_data: Array = []) -> void:
thread = Thread.new()
thread.start(handle_delay.bind(data))
func handle_delay(data):
var goal_time = Time.get_ticks_msec() + (int(get_input_ports()[0].value_callback.call()) * 1000)
while Time.get_ticks_msec() < goal_time:
pass
#print("Delay over")
send(0, data)
func _notification(what):
if what == NOTIFICATION_PREDELETE and thread != null:
thread.wait_to_finish()