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https://codeberg.org/StreamGraph/StreamGraph.git
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b55a462945
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state. This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself. Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
108 lines
3.1 KiB
GDScript
108 lines
3.1 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var noobs: NoOBSWS
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var lock := false # TODO: evaluate if this locking is actually needed
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enum InputPorts{
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SCENE_NAME,
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SOURCE_ID,
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XFORM,
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SET,
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}
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func _init() -> void:
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name = "Set Source Transform"
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node_type = "obs_set_source_transform"
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description = "Sets an OBS source's transform, which includes position and rotation, among other things."
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category = "obs"
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props_to_serialize = []
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add_input_port(
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DeckType.Types.STRING,
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"Scene name",
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"field"
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Source ID",
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"field"
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)
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Transform"
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)
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add_input_port(
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DeckType.Types.BOOL,
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"Set",
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"button"
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)
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func _receive(to_input_port: int, _data: Variant, _extra_data: Array = []) -> void:
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#{ "scene_item_transform": { "alignment": 5, "bounds_alignment": 0, "bounds_height": 0, "bounds_type": "OBS_BOUNDS_NONE", "bounds_width": 0, "crop_bottom": 0, "crop_left": 0, "crop_right": 0, "crop_top": 0, "height": 257, "position_x": 1800, "position_y": 414, "rotation": 0, "scale_x": 1, "scale_y": 1, "source_height": 257, "source_width": 146, "width": 146 }}
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if to_input_port != 3:
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return
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if noobs == null:
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noobs = Connections.obs_websocket
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if lock:
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return
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var scene_name: String
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if request_value(InputPorts.SCENE_NAME) != null:
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scene_name = request_value(InputPorts.SCENE_NAME)
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elif get_input_ports()[InputPorts.SCENE_NAME].value_callback.get_object() && get_input_ports()[InputPorts.SCENE_NAME].value_callback.call() != "":
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scene_name = get_input_ports()[InputPorts.SCENE_NAME].value_callback.call()
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if scene_name.is_empty():
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return
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var source_id: float
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var res_as = await request_value_async(InputPorts.SOURCE_ID)
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if res_as != null:
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source_id = res_as
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elif get_input_ports()[InputPorts.SOURCE_ID].value_callback.get_object() && get_input_ports()[InputPorts.SOURCE_ID].value_callback.call() != null:
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source_id = get_input_ports()[InputPorts.SOURCE_ID].value_callback.call()
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var xform: Dictionary
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if request_value(InputPorts.XFORM) != null:
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xform = request_value(InputPorts.XFORM)
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elif get_input_ports()[InputPorts.XFORM].value_callback.get_object() && get_input_ports()[InputPorts.XFORM].value_callback.call() != null:
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xform = get_input_ports()[InputPorts.XFORM].value_callback.call()
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if xform.is_empty():
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return
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lock = true
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#noobs.make_generic_request("SetSceneItemTransform",
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#{
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#"scene_name": scene_name,
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#"scene_item_id": source_id,
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#"scene_item_transform": xform,
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#})
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#var sleep := noobs.make_generic_request("Sleep", {"sleep_frames": 1})
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#sleep.response_received.connect(func(): lock = false)
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var b := noobs.make_batch_request(false, NoOBSWS.Enums.RequestBatchExecutionType.SERIAL_FRAME)
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b.add_request(
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"SetSceneItemTransform",
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"",
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{
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"scene_name": scene_name,
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"scene_item_id": source_id,
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"scene_item_transform": xform,
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}
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)
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b.add_request("Sleep", "", {"sleep_frames": 1})
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b.response_received.connect(func(): lock = false)
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b.send()
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