miggor-StreamGraph/classes/deck/nodes/group/group_node.gd
Lera Elvoé 3bb1531603 fix library group saving (#161)
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/161
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-05-20 08:54:19 +00:00

117 lines
3 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var group_id: String
var group_instance_id: String
var input_node: DeckNode
var output_node: DeckNode
var is_library: bool
var input_node_id: String
var output_node_id: String
var extra_ports: Array
var extra_port_values: Array:
get:
if extra_port_values.is_empty():
return get_all_ports().map(func(x: Port): return x.value)
else:
return extra_port_values
func _init() -> void:
name = "Group"
node_type = "group_node"
props_to_serialize = [
&"group_id",
&"group_instance_id",
&"extra_ports",
&"input_node_id",
&"output_node_id",
&"is_library",
&"extra_port_values",
]
appears_in_search = false
#func _pre_port_load() -> void:
#for port_type: PortType in extra_ports:
#match port_type:
#PortType.OUTPUT:
#add_output_port(DeckType.Types.ANY, "Output %s" % get_output_ports().size())
#PortType.INPUT:
#add_input_port(DeckType.Types.ANY, "Input %s" % get_input_ports().size())
func init_io() -> void:
#var group: Deck = _belonging_to.groups.get(group_id) as Deck
var group := DeckHolder.get_group_instance(group_id, group_instance_id)
if not group:
return
if input_node and input_node.ports_updated.is_connected(recalculate_ports):
input_node.ports_updated.disconnect(recalculate_ports)
if output_node and output_node.ports_updated.is_connected(recalculate_ports):
output_node.ports_updated.disconnect(recalculate_ports)
input_node = group.get_node(input_node_id)
output_node = group.get_node(output_node_id)
recalculate_ports()
setup_connections()
func make_unique() -> Deck:
return DeckHolder.make_group_instance_unique(group_id, group_instance_id, _belonging_to.id, _id)
func setup_connections() -> void:
input_node.ports_updated.connect(recalculate_ports)
output_node.ports_updated.connect(recalculate_ports)
func recalculate_ports() -> void:
var _values := extra_port_values.duplicate()
ports.clear()
for output_port: Port in output_node.get_input_ports():
var port := add_output_port(
output_port.type,
output_port.label,
output_port.descriptor,
output_port.usage_type,
)
if _values.size() - 1 < port.index:
continue
port.set_value(_values[port.index])
for input_port: Port in input_node.get_output_ports():
var port := add_input_port(
input_port.type,
input_port.label,
input_port.descriptor,
input_port.usage_type,
)
if _values.size() - 1 < port.index:
continue
port.set_value(_values[port.index])
extra_ports.clear()
extra_port_values.clear()
for port in ports:
extra_ports.append(port.port_type)
func _receive(to_input_port: int, data: Variant):
# var i = DeckHolder.get_group_instance(group_id, group_instance_id).get_node(input_node_id)
#i.send(get_input_ports()[to_input_port].index_of_type, data)
input_node.send(get_input_ports()[to_input_port].index_of_type, data)
func _value_request(from_port: int) -> Variant:
return await output_node.request_value_async(from_port)