mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
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c071e4d644
Implemented a basic Twitch Connection, + Twitch Receive Chat and Twitch Send Chat Co-authored-by: Eroax <eroaxe.business@gmail.com> Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/13
58 lines
1.4 KiB
GDScript
58 lines
1.4 KiB
GDScript
extends WebSocketPeer
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class_name Websocket_Client
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## Helper Class for handling the freaking polling of a WebSocketPeer
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## Emitted when [method WebSocketPeer.get_ready_state()] returns
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## [member WebSocketPeer.STATE_OPEN]
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signal socket_open
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## Emitted when [method WebSocketPeer.get_ready_state()] returns
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## [member WebSocketPeer.STATE_CLOSED]
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signal socket_closed(close_code, close_reason)
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## Emitted when [method WebSocketPeer.get_ready_state()] returns
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## [member WebSocketPeer.STATE_CONNECTING]
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signal socket_connecting
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## Emitted when [method WebSocketPeer.get_ready_state()] returns
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## [member WebSocketPeer.STATE_CLOSING]
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signal socket_closing
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## Emitted when [method WebSocketPeer.get_available_packets()] returns greater
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## than 0. Or, when a packet has been received.
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signal packet_received(packet_data)
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## Works as a wrapper around [method WebSocketPeer.poll] to handle the logic of
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## checking get_ready_state() more simply.
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func poll_socket():
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poll()
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var state = get_ready_state()
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match state:
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STATE_OPEN:
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socket_open.emit(get_connected_host(), get_connected_port())
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if get_available_packet_count() > 0:
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packet_received.emit(get_packet())
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STATE_CONNECTING:
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socket_connecting.emit()
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STATE_CLOSING:
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socket_closing.emit()
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STATE_CLOSED:
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socket_closed.emit(get_close_code(), get_close_reason())
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