mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
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117 lines
3.1 KiB
GDScript
117 lines
3.1 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var group_id: String
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var group_instance_id: String
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var input_node: DeckNode
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var output_node: DeckNode
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var is_library: bool
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var input_node_id: String
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var output_node_id: String
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var extra_ports: Array
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var extra_port_values: Array:
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get:
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if extra_port_values.is_empty():
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return get_all_ports().map(func(x: Port): return x.value)
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else:
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return extra_port_values
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func _init() -> void:
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name = "Group"
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node_type = "group_node"
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props_to_serialize = [
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&"group_id",
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&"group_instance_id",
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&"extra_ports",
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&"input_node_id",
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&"output_node_id",
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&"is_library",
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&"extra_port_values",
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]
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appears_in_search = false
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#func _pre_port_load() -> void:
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#for port_type: PortType in extra_ports:
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#match port_type:
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#PortType.OUTPUT:
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#add_output_port(DeckType.Types.ANY, "Output %s" % get_output_ports().size())
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#PortType.INPUT:
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#add_input_port(DeckType.Types.ANY, "Input %s" % get_input_ports().size())
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func init_io() -> void:
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#var group: Deck = _belonging_to.groups.get(group_id) as Deck
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var group := DeckHolder.get_group_instance(group_id, group_instance_id)
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if not group:
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return
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if input_node and input_node.ports_updated.is_connected(recalculate_ports):
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input_node.ports_updated.disconnect(recalculate_ports)
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if output_node and output_node.ports_updated.is_connected(recalculate_ports):
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output_node.ports_updated.disconnect(recalculate_ports)
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input_node = group.get_node(input_node_id)
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output_node = group.get_node(output_node_id)
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recalculate_ports()
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setup_connections()
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func make_unique() -> Deck:
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return DeckHolder.make_group_instance_unique(group_id, group_instance_id, _belonging_to.id, _id)
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func setup_connections() -> void:
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input_node.ports_updated.connect(recalculate_ports)
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output_node.ports_updated.connect(recalculate_ports)
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func recalculate_ports() -> void:
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var _values := extra_port_values.duplicate()
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ports.clear()
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for output_port: Port in output_node.get_input_ports().slice(0, output_node.get_input_ports().size() - 1):
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var port := add_output_port(
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output_port.type,
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output_port.label,
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output_port.descriptor,
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output_port.usage_type,
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)
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if _values.size() - 1 < port.index:
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continue
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port.set_value(_values[port.index])
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for input_port: Port in input_node.get_output_ports().slice(0, input_node.get_output_ports().size() - 1):
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var port := add_input_port(
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input_port.type,
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input_port.label,
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input_port.descriptor,
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input_port.usage_type,
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)
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if _values.size() - 1 < port.index:
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continue
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port.set_value(_values[port.index])
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extra_ports.clear()
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extra_port_values.clear()
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for port in ports:
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extra_ports.append(port.port_type)
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func _receive(to_input_port: int, data: Variant):
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# var i = DeckHolder.get_group_instance(group_id, group_instance_id).get_node(input_node_id)
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#i.send(get_input_ports()[to_input_port].index_of_type, data)
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input_node.send(get_input_ports()[to_input_port].index_of_type, data)
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func _value_request(from_port: int) -> Variant:
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return await output_node.request_value_async(from_port)
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