miggor-StreamGraph/classes/deck/nodes/group/group_input_node.gd
Lera Elvoé 3bb1531603 fix library group saving (#161)
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/161
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
2024-05-20 08:54:19 +00:00

101 lines
2.7 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
var output_count: int:
get:
if output_count == 0:
return get_all_ports().size()
else:
return output_count
var group_node: DeckNode
func _init() -> void:
name = "Group input"
node_type = "group_input"
props_to_serialize = [&"output_count"]
# appears_in_search = false
# user_can_delete = false
add_output_port(
DeckType.Types.ANY,
"Input 0"
)
outgoing_connection_added.connect(_on_outgoing_connection_added)
outgoing_connection_removed.connect(_on_outgoing_connection_removed)
func _on_outgoing_connection_added(port_idx: int) -> void:
if port_idx + 1 < get_all_ports().size():
return
add_output_port(
DeckType.Types.ANY,
"Input %s" % (get_all_ports().size())
)
func _on_outgoing_connection_removed(port_idx: int) -> void:
var last_connected_port := 0
var outgoing_connections = _belonging_to.connections.get_all_outgoing_connections(_id)
for port: int in outgoing_connections:
if not (outgoing_connections[port] as Array).is_empty():
last_connected_port = port
#prints("l:", last_connected_port, "p:", port_idx)
if port_idx < last_connected_port:
return
var s := get_all_ports().slice(0, last_connected_port + 2)
ports.assign(s)
ports_updated.emit()
func _pre_port_load() -> void:
ports.clear()
for i in output_count:
add_output_port(
DeckType.Types.ANY,
"Input %s" % i
)
output_count = 0
func _post_load(connections: Deck.NodeConnections) -> void:
# ensure we have enough ports after connections
var last_connected_port := -1
var outgoing_connections = connections.get_all_outgoing_connections(_id)
for port: int in outgoing_connections:
last_connected_port = port if outgoing_connections.has(port) else last_connected_port
if last_connected_port == -1:
return
if ports.size() <= last_connected_port:
for i in last_connected_port:
add_output_port(
DeckType.Types.ANY,
"Input %s" % get_output_ports().size()
)
func _post_deck_load() -> void:
for port in get_output_ports():
var gp := _belonging_to.group_descriptors.get_input_port(port.index_of_type)
if gp.is_empty():
continue
port.label = gp.label if not gp.label.is_empty() else "Input %s" % port.index
port.descriptor = gp.descriptor
port.type = gp.type
port.usage_type = gp.usage_type
func _value_request(from_port: int) -> Variant:
if group_node:
return await group_node.resolve_input_port_value_async(group_node.get_input_ports()[from_port].index_of_type)
#return await group_node.request_value_async(group_node.get_input_ports()[from_port].index_of_type)
else:
return null