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2d5fcd25f6
Closes #59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER. Co-authored-by: Eroax <eroaxebusiness@duck> Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
79 lines
1.3 KiB
GDScript
79 lines
1.3 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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enum inputs {
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message,
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channel,
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send
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}
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func _init():
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name = "Twitch Send Chat"
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node_type = "twitch_send_chat"
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description = "Sends a message to a Twitch chat."
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add_input_port(
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DeckType.Types.STRING,
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"Message",
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"field"
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)
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add_input_port(
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DeckType.Types.STRING,
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"Channel",
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"field"
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)
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add_input_port(
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DeckType.Types.BOOL,
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"Send",
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"button"
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)
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func _receive(to_input_port, data: Variant):
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data = str(data)
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var message
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var channel
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match to_input_port:
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inputs.message:
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message = data
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channel = await resolve_input_port_value_async(inputs.channel)
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inputs.channel:
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channel = data
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message = await resolve_input_port_value_async(inputs.message)
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inputs.send:
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channel = await resolve_input_port_value_async(inputs.channel)
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message = await resolve_input_port_value_async(inputs.message)
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if channel == null:
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channel = ""
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if message == null:
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return
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if message.is_empty():
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DeckHolder.logger.log_node("Twitch Send Chat: Port %d: Supplied message was empty." % [to_input_port])
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Connections.twitch.send_chat(message, channel)
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