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2d5fcd25f6
Closes #59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER. Co-authored-by: Eroax <eroaxebusiness@duck> Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
35 lines
803 B
GDScript
35 lines
803 B
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init():
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name = "Twitch Join Chat"
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node_type = name.to_snake_case()
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description = "Joins a Twitch channel."
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props_to_serialize = []
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# Adds Input port for channel name
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add_input_port(DeckType.Types.STRING, "Channel", "field")
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# Adds Trigger for leaving the specified channel
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add_input_port(DeckType.Types.ANY, "Join Channel", "button", Port.UsageType.TRIGGER)
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func _receive(to_input_port, data: Variant):
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var channel
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if to_input_port == 0:
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channel = data
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if to_input_port == 1 or not channel is String:
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channel = await resolve_input_port_value_async(0)
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Connections.twitch.join_channel(channel)
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