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39 lines
796 B
GDScript
39 lines
796 B
GDScript
extends DeckNode
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func _init() -> void:
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name = "Compose Vector"
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node_type = "vector_compose"
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description = ""
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category = "math"
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add_input_port(
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DeckType.Types.NUMERIC,
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"X",
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"field"
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Y",
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"field"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Vector"
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)
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func _value_request(_on_port: int) -> Dictionary:
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var x = float(get_value_for_input_port(0))
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var y = float(get_value_for_input_port(1))
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return {"x": x, "y": y}
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func get_value_for_input_port(port: int) -> Variant:
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if request_value(port) != null:
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return request_value(port)
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elif get_input_ports()[port].value_callback.get_object() && get_input_ports()[port].value_callback.call() != null:
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return get_input_ports()[port].value_callback.call()
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else:
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return null
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