miggor-StreamGraph/classes/deck/nodes/set_deck_var.gd
2023-12-15 02:11:31 +03:00

58 lines
1.3 KiB
GDScript

# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
func _init() -> void:
name = "Set Deck Var"
node_type = name.to_snake_case()
description = "Set a deck variable on trigger."
category = "general"
add_input_port(
DeckType.Types.STRING,
"Variable Name",
"field"
)
add_input_port(
DeckType.Types.ANY,
"Value",
"field"
)
add_input_port(
DeckType.Types.BOOL,
"Set",
"button"
)
add_output_port(
DeckType.Types.ANY,
"Value",
"label"
)
func _receive(to_input_port: int, _data: Variant, _extra_data: Array = []) -> void:
if to_input_port != 2:
return
var var_name: String = resolve_input_port_value(0)
var var_value: Variant = resolve_input_port_value(1)
_belonging_to.variable_stack[var_name] = var_value
send(0, var_value)
# this can probably go into DeckNode with a different name that makes it clear
# that it prioritizes call-time resolution
# EDIT: done, see DeckNode#resolve_input_port_value
func get_value_for_port(port: int) -> Variant:
if request_value(port) != null:
return request_value(port)
elif get_input_ports()[port].value_callback.get_object() && get_input_ports()[port].value_callback.call() != null:
return get_input_ports()[port].value_callback.call()
else:
return null