extends DeckNode func _init() -> void: name = "Pass If True" node_type = "if_true" description = "Pass input if and only if the condition input is true." category = "general" add_input_port( DeckType.Types.BOOL, "Condition", "checkbox" ) add_input_port( DeckType.Types.ANY, "Input" ) add_output_port( DeckType.Types.ANY, "Output" ) func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void: if to_input_port != 1: return if resolve_input_port_value(0): send(0, data, extra_data) elif ports[0].value: send(0, data, extra_data)