extends DeckNode func _init() -> void: add_input_port( Deck.Types.STRING, "Text to print", "field" ) add_input_port( Deck.Types.BOOL, "Trigger", "button" ) add_output_port( Deck.Types.BOOL, "On Trigger", "label" ) name = "Print" func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void: if to_port != 1: return var data_to_print = data.get_value() # var data_to_print = input_ports[0].value_callback.call() print(data_to_print) print("extra data: ", extra_data)