extends DeckNode func _init(): name = "Twitch Send Chat" node_type = "twitch_send_chat" description = "Sends a message to a Twitch chat." category = "twitch" add_input_port( DeckType.Types.STRING, "Message", "field" ) add_input_port( DeckType.Types.STRING, "Channel", "field" ) add_input_port( DeckType.Types.BOOL, "Send", "button" ) func _receive(to_input_port, data: Variant, extra_data: Array = []): if to_input_port != 2: return var msg = resolve_input_port_value(0) var channel = resolve_input_port_value(1) if channel == null: channel = "" if msg == null: return Connections.twitch.send_chat(msg, channel)