extends DeckNode var times_activated := 0 func _init() -> void: name = "Print" node_type = name.to_snake_case() description = "Print a value to the console." props_to_serialize = [&"times_activated"] category = "general" add_input_port( DeckType.Types.ANY, "Data to print", "field" ) add_input_port( DeckType.Types.BOOL, "Trigger", "button" ) add_output_port( DeckType.Types.BOOL, "On Trigger", "label" ) func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void: if to_input_port != 1: return var data_to_print = resolve_input_port_value(0) if data_to_print == null || data_to_print.is_empty(): data_to_print = str(data) times_activated += 1 # var data_to_print = input_ports[0].value_callback.call() #print(data_to_print) #print("extra data: ", extra_data) DeckHolder.logger.log_node(data_to_print) send(0, true)