# (c) 2023-present Eroax # (c) 2023-present Yagich # GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt) extends DeckNode var group_id: String var group_instance_id: String var input_node: DeckNode var output_node: DeckNode var is_library: bool var input_node_id: String var output_node_id: String var extra_ports: Array func _init() -> void: name = "Group" node_type = "group_node" props_to_serialize = [&"group_id", &"group_instance_id", &"extra_ports", &"input_node_id", &"output_node_id", &"is_library"] appears_in_search = false func _pre_port_load() -> void: for port_type: PortType in extra_ports: match port_type: PortType.OUTPUT: add_output_port(DeckType.Types.ANY, "Output %s" % get_output_ports().size()) PortType.INPUT: add_input_port(DeckType.Types.ANY, "Input %s" % get_input_ports().size()) func init_io() -> void: #var group: Deck = _belonging_to.groups.get(group_id) as Deck var group := DeckHolder.get_group_instance(group_id, group_instance_id) if not group: return if input_node and input_node.ports_updated.is_connected(recalculate_ports): input_node.ports_updated.disconnect(recalculate_ports) if output_node and output_node.ports_updated.is_connected(recalculate_ports): output_node.ports_updated.disconnect(recalculate_ports) input_node = group.get_node(input_node_id) output_node = group.get_node(output_node_id) recalculate_ports() setup_connections() func make_unique() -> Deck: return DeckHolder.make_group_instance_unique(group_id, group_instance_id, _belonging_to.id, _id) func setup_connections() -> void: input_node.ports_updated.connect(recalculate_ports) output_node.ports_updated.connect(recalculate_ports) func recalculate_ports() -> void: ports.clear() for output_port: Port in output_node.get_input_ports(): add_output_port( DeckType.Types.ANY, "Output %s" % output_port.index ) for input_port: Port in input_node.get_output_ports(): add_input_port( DeckType.Types.ANY, "Input %s" % input_port.index ) extra_ports.clear() for port in ports: extra_ports.append(port.port_type) func _receive(to_input_port: int, data: Variant): # var i = DeckHolder.get_group_instance(group_id, group_instance_id).get_node(input_node_id) #i.send(get_input_ports()[to_input_port].index_of_type, data) input_node.send(get_input_ports()[to_input_port].index_of_type, data) func _value_request(from_port: int) -> Variant: return await output_node.request_value_async(from_port)