extends DeckNode var input_count: int: get: return get_all_ports().size() - 1 func _init() -> void: name = "Group output" node_type = "group_output" props_to_serialize = [&"input_count"] add_input_port( Deck.Types.STRING, "Output 0" ) incoming_connection_added.connect(_on_incoming_connection_added) incoming_connection_removed.connect(_on_incoming_connection_removed) func _on_incoming_connection_added(port_idx: int) -> void: if port_idx + 1 < get_all_ports().size(): return add_input_port( Deck.Types.STRING, "Output %s" % (get_all_ports().size()) ) func _on_incoming_connection_removed(port_idx: int) -> void: var last_connected_port := 0 for port: int in incoming_connections.keys().slice(1): if !(incoming_connections[port] as Dictionary).is_empty(): last_connected_port = port prints("l:", last_connected_port, "p:", port_idx) if port_idx < last_connected_port: return var s := get_all_ports().slice(0, last_connected_port + 2) ports.assign(s) ports_updated.emit() func _pre_connection() -> void: for i in input_count + 1: add_input_port( Deck.Types.STRING, "Output %s" % (i + 1) ) func _post_load() -> void: # ensure we have enough ports after connections var last_connected_port := 0 for port: int in incoming_connections: last_connected_port = port if incoming_connections.has(port) else last_connected_port if ports.size() <= last_connected_port: for i in last_connected_port: add_input_port( Deck.Types.STRING, "Output %s" % get_input_ports().size() ) func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void: var group_node := _belonging_to._belonging_to.get_node(_belonging_to.group_node) group_node.send(group_node.get_output_ports()[to_input_port].index_of_type, data, extra_data)