extends DeckNode var group_id: String var input_node: DeckNode var output_node: DeckNode var extra_ports: Array func _init() -> void: name = "Group" node_type = "group_node" props_to_serialize = [&"group_id", &"extra_ports"] func _pre_connection() -> void: for port_type: PortType in extra_ports: var index_of_type: int match port_type: PortType.OUTPUT: add_output_port(Deck.Types.STRING, "Output %s" % get_output_ports().size()) PortType.INPUT: add_input_port(Deck.Types.STRING, "Input %s" % get_input_ports().size()) func init_io() -> void: var group: Deck = _belonging_to.groups.get(group_id) as Deck if !group: return input_node = group.get_node(group.group_input_node) output_node = group.get_node(group.group_output_node) recalculate_ports() setup_connections() func setup_connections() -> void: input_node.ports_updated.connect(recalculate_ports) output_node.ports_updated.connect(recalculate_ports) func recalculate_ports() -> void: ports.clear() for output_port: Port in output_node.get_input_ports(): add_output_port( Deck.Types.STRING, "Output %s" % output_port.index ) for input_port: Port in input_node.get_output_ports(): add_input_port( Deck.Types.STRING, "Input %s" % input_port.index ) extra_ports.clear() for port in ports: extra_ports.append(port.port_type) func _receive(to_input_port: int, data: DeckType, extra_data: Array = []): input_node.send(get_input_ports()[to_input_port].index_of_type, data, extra_data) func _value_request(from_port: int) -> Variant: return output_node.request_value(from_port)