class_name Logger enum LogType { INFO, WARN, ERROR, } enum LogCategory { NODE, DECK, SYSTEM, RENDERER, } signal log_message(text: String, type: LogType, category: LogCategory) func log_node(text: Variant, type: LogType = LogType.INFO) -> void: self.log(str(text), type, LogCategory.NODE) func log_deck(text: Variant, type: LogType = LogType.INFO) -> void: self.log(str(text), type, LogCategory.DECK) func log_system(text: Variant, type: LogType = LogType.INFO) -> void: self.log(str(text), type, LogCategory.SYSTEM) func log_renderer(text: Variant, type: LogType = LogType.INFO) -> void: self.log(str(text), type, LogCategory.RENDERER) func log(text: String, type: LogType, category: LogCategory) -> void: log_message.emit(text, type, category) if OS.has_feature("editor"): prints(LogType.keys()[type].capitalize(), LogCategory.keys()[category].capitalize(), text)