extends DeckNode func _init() -> void: name = "Add Vectors" node_type = "vector_add" description = "Adds two 2D vectors." category = "math" add_input_port( DeckType.Types.DICTIONARY, "Vector A" ) add_input_port( DeckType.Types.DICTIONARY, "Vector B" ) add_output_port( DeckType.Types.DICTIONARY, "Result" ) func _value_request(_on_port: int) -> Variant: var va = request_value(0) var vb = request_value(1) if !va || !vb: DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR) return null if !(va as Dictionary).has("x") || !(va as Dictionary).has("y"): DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR) return null if !(vb as Dictionary).has("x") || !(vb as Dictionary).has("y"): DeckHolder.logger.log_node("Vector Add: one of the vectors is invalid.", Logger.LogType.ERROR) return null var res := {} res["x"] = va["x"] + vb["x"] res["y"] = va["y"] + vb["y"] return res